Check out the new game mode Survivor (in beta):
And the new rule for 50/50 in non random rooms:
We hope you'll like the news/changes
Well you use them in Type 2 along with the other banned cards. How fair is that? At least in type on you have a star limit to control those cards
Also I agree with ShamedGod_LoA ... Not on the star count but on the defence/attack rule. The perfect defence is much more dificult to achieve rather than a perfect attack
Its great that the lower card wins since it should (in theory) be weaker. So no complains on that Good work UR staff
Bleh. For some reason my last post didn't appear, so going to try to resubmit it again.
My posting was in regards to my opinion that the non-random, equal attack should favor the player who used more pillz first, attacker second in order to reward players who try riskier moves IE: attacking first with lots of pillz with a weak-powered card vs an opponent with high-powered cards. This was partially due to the fact that if you over-spend on pillz (more than the opponent), you are left in a greatly weakened state and are usually unable to compete for the rest of the game due to your lesser number of pillz.
I am in favor of the new Survivor mode.
Finally, there could be a use for a new "Fast Play" room meant for higher-leveled players (to avoid the issue with new people need more time to play), where there is 1 timer for all 4 rounds, which prevents people from intentionally dragging out games by waiting til the last second each round.
Hey, just a random thought that may or may not be useful, and would need other feedback before mods look into it...
What about a Survivor Mode that works in reverse - so you get less life and more pills as you move up steps. This would alter the way people play HUGELY. It would make Fang pi clan and Junta useful cards again, considering they seem to be dropping out of importance in the overall game - Very rarely see them in ELO or Survivor later levels. It would create a new strategy where you could be one hit KO'd as you only have 10 life. Just a thought...
GatoMuerto- my post olso didnt appear here (twice), so once again: i have an idea of changing prizes for winning in survive mode. Instead of clintz maybe players could get cards, for example common for 3 winings, uncommon for 6, and rare for 10
bad idea..it would make Survivor a card making machine..removes the essence of getting credits in tourneys (or buying them) and opening up packs, playing tourneys and winning clintz to buy cards, ELO rare give-aways, etc..people will just play and play survivor until they get all non-Cr cards..
This is just a sugestion but how about when you defeat a player in survivor you get 1/3 of their jackpot? The deafeated would still get the all the clintz but for the winner instead of the normal each game X clintz for the winner that would be each game X clintz plus 1/3 of the valour of the defeated player jackpot?
What do you think? Too much clintz price?