I hope this is the right place to put this topic...
I'm sure everyone knows that Urban Rivals has a lot of luck in each of its battles, but I'm wondering if the luck factor is far larger than the actual calculations. I've had a few situations where the amount of Attack was significantly different between two cards but the outcome is completely opposite of what was expected. My cases have happened (and annoyed me) from both ends of battling (winning or losing) but my most recent --and motivating-- situation was one against some female card with 3 Power and Courage: +3 Power ability/no bonus against my Tshern with 5 Power and no ability and a Stop Ability bonus.
We both used four pillz, leaving the female card with 12 Attack and my Tshern with 20 Attack.
To me, that seems like a huge difference. Yet, I completely lost that fight. Am I wrong to any degree? Am I missing something in the equation that still gives my opponent and advantage? Or do I just have to accept that this is just the way the game works? Or is this something that needs to be changed? I'm obviously hoping for the latter.
Hal, there are two types of combat calculations: No Random and Normal.
In a No Random fight, the higher attack always wins. These fights are still of course luck based, because it is luck that the opponent did what you expected them to do and not something completly different, but if you got lucky enough and your calculations were correct, you win.
In Normal matches, unless one side had double the attack value of the opponent, the outcome is decided by a random role, with the chances of victory being supposedly affected by the attack values. Still, if you are an unlucky person like myself, that means you might very well loose 6 matches (24 fights) in a row even though you had pilled every single fight in your favour
Thats why some of us usually only play no random though. (check for the symbol of a die with a small red cross on the room you play in) the T1 and T2 change random mode after every Tournament (meaning: every two hours). So for two hours they are Normal mode and the for two hours No Random.
Once you reach lvl 15 you'll be able to play in Elo type rooms which are always No Random.
Hope that helps
IF you play in a random room, 15 attack (not 12), vs 25 (not 20), will win 37.5% of the time, wich is quite a lot.
To get a sureshot in random you need TWICE the attack of the opponent.
If you don't get a sureshot, you are losing more than 1/3 of the time, 1/3 is A LOT, A BIG LOT of the time. no matter how much times you test, you might get seemingly extrange results wich are normal.
Even in a randomized room, the game is still largely skill based - if you're going to play in random, use a deck that works better in random. For instance, I play the following in both random and non-random, but it excels in random - http://www.urban-rivals.com/presets/?id_preset=378084.
Graksmxxt and Uranus are great for random because they're worth putting pills into, but if you get unlucky and lose, you're still reducing damage by 5 points. Furthermore, with the addition of Spiaghi last week, this deck got a whole lot better, because I'm drawing DRs almost 50% of the time.
I play the deck in non-random as well, however, because Spiaghi, Mona, Don, Vickie Cr, and Wakai are great cards in that format as well.
For the most part, when you play random, plan to win with 1 or 2 cards, so you can maximize your chance of a sure shot, and use DRs.