Is there any strategy to this that I am missing or do people normally do it just to prevent other people from working towards missions, getting the knock out, etc? I'm not a slow player and it seems like surely the 7-15 points or so they would get for losing is more efficient than the (-20) they get for withdrawing. If they don't care about tourney time, then why worry about an extra 15s of waiting to finish the final round? Less of a decrease in ELO points for a loss if you withdraw or something?
@Zeta. I absolutely love it when people quit on me early. Easiest win you'll get. I like it in Elo during no DT time, it happens a lot. I think it's great that the person realizes they made the wrong call in the first/second round in a game that they can't win, so they withdraw. Gives me my win, and I can move on to the next game. Same when I leave early, I take my loss, and move on to the next game.
@Garion. How does surrendering deny your opponent the win? When they surrender, you automatically get the win. There is no harm done when someone leaves.
As for missions, KO missions are easy to get to if you plan on sticking around for a while. I've had people quit on me while I'm playing with my mission deck. I take the win, and click on PLAY NOW.
What annoys me is when I know I have lost, and my opponent wastes 3-5 minutes making their picks. Why should I have to be penalized if I don't want to wait?
In other games (I'm thinking Magic right now), to conceid when you have no hope is a natural part of the game. I don't understand why it's a big deal here.
@ Zeta. What's wrong with quiting?
Unless you are doing a mission you are still getting a win from your opponent.
Personally I only hate how not quitting causes you to lose so much precious time in Daily Tournaments.
I only hate players who drag out their moves since they take too much time.
Do you know how hard it is to get to the 131 mark and get on the board if you are constantly facing slow movers?
If you are gonna be slow you might as well quit.
And its fine if you lose extra points.
At the very least your opponent isn't being evil and timing out on you.
Plus it also saves you so much extra time that you can always win more points from a more better player.
Think about this.
Fight about for 30 secs. and your opponent leaves after the first move when he or she still has 7 more hp.
And you obviously can't KO your opponent unless you go all the way to turn four and use a fury on that turn.
So you get the KO somehow cause your opponent is really bad. But then that has drawn you out to another 70 or 80 secs until you actually KO them.
So your bonus is like what? pretend 150 pts.
But if they leave after only 30 secs you get points for winning and you can also go to another match after 10 secs or so.
And if you KO in 2 turns or less so in about 50 secs during the second round.
You get 150 pts from the KO and you get that extra 50 pts from the previous round.
In the end you get two wins in about the same time it took you to just get one really lengthened win.
i'm guessing you're talking mostly about DT matches. i never said i have problems with opponents quitting on me on DT matches. i actually rejoice when an opponent quits on me on DT matches. i only reacted to the proposal that the -20pts should be removed, as i think it is a tremendous change. personally, i don't like having most of my matches as wins by forfeit, and i thought that the removal of the -20pts would encourage this kind of gameplay, where people can just quit as soon as they make a mistake in the very first round. of course, it's a matter of preference, but i just don't like having plenty of wins by that nature.
If you let people quit without punishment, soon there will be no more need for the 4th round as no one will be willing to waste time seeing the winner finish it.
And no one will use DR anymore, because if the opponent see his pilled hitter is wasted by DR, he has the very reason to give up rather than attempt to turn the tide. And from then on, many matches will only take 1 round, the loser will quit to save his time. The ultimate "strategy" will be building a deck with cards ridiculous enough to force most opponents surround without a fight.
Maybe you think that is exciting, but it sounds stupid for me.