You must have noticed a big change it the battle room list...
A new game mode has appeared in Urban Rivals: Deathmatch mode.
We wanted to offer you a kind of super fast mini DT with a limited number of players.
The DM points rules are different with several tricks inspired by Modern Warfare 2 => persecution, revenge, serial victories, etc.
It's still a beta for the moment. The goal is to do a sort of "life size" test and see how it goes, what would be relevant to add in the ranking, etc.
Know glitches :
We have noticed that there was the grey screen glitch in the flash if you expire while selecting your pillz. Just refresh the page.
It will be fixed very soon.
Complete rules, rankings, messages in the feed, special missions, division system to group players together according to their level.
Please, share your thoughts and opinion (no off-board posts please)
I think Divisions would be fun, but they should be grouped by previous experience in the deathmatch games (start in bottom division, change division depending on how well you do, maybe something similar to bowling leagues?)
And I do think the prizes are a little small, even if the time is shorter, and the opposition limited.
Really fun mode to play in though! done a couple of tourneys, and the xp rewards are also kind of cool. It would be interesting to have some form of competition similar to what we have in survivor, not sure how that would work though, but that could be a way to increase the potential prizes, I dunno .
So. I played one period and in my opinion its a nice addition to the game, especialy for new players, or players that yet dont have cards needed to compete in ELO or DT. In addition its a fast way to level up, so we probably wont see those people leveling up in Warehouse rooms again.
The bigest problem of this room, imo is that theres nothing to do for advanced players, since reward is small, and competition is not chalenging.
Maybe you should do a some kind of modificated room for more experienced players? For example a room called "burglary" or smth like that. Players who participate in battles in that room would lose/win clintz from/to the player they are fighting to. For example: you play a guy, you win the match AND you win 50 ( or maybe even 100/200 etc ) clintz directly from his pocket. That kind of room would fire up the competition greatly i suppose.
Just one point, if player leavesa battle he gets no points....
but the player who did not leave the battle does not get any points either, no advantage really or is there?
I would like some clarification please UR thanks.
ps : it is a great idea!!
Well i think i found a bug ...
If there are 2 players sharing a place (4th) last 8 caracters are not shown...
And 10 players are litle low ... way too many times hapen there is not possible to fight...
and prices are fine 150 xp and 50 clintz are just fine
First impressions, which are likely to change but for the record:
- ... ... ... search for opponent timing out. 10 times in a row or so. ouf. Maybe change random challenge in that room? There seeme to be people present and not playing. Which makes it really not work so much at such a small size.
- start time / end time? I was quite surprised having it end and announce a winner suddenly. I suppose this might come with fully formulated rules, though.
- Prizes. People say low? The BP (xp) gain is seriously, seriously over the top. WAY too high, unless it is your intention to make gaining levels trivial. Missions already made it a lot easier but since they are one-time I felt that is fine. Now this looks like an ad infinitum repeatable BP-making machine. As said, I feel this makes xp to L50 too easy. (And afterwards xp is quite meaningless anyway... unless you want that leaderboard.) I'd really like to hear if that is your very intention or if you just threw i numbers. Peronally I'd urge you to lower them quickly and maybe re-raise them later. I strongly feel that this is way over the top.