You must have noticed a big change it the battle room list...
A new game mode has appeared in Urban Rivals: Deathmatch mode.
We wanted to offer you a kind of super fast mini DT with a limited number of players.
The DM points rules are different with several tricks inspired by Modern Warfare 2 => persecution, revenge, serial victories, etc.
It's still a beta for the moment. The goal is to do a sort of "life size" test and see how it goes, what would be relevant to add in the ranking, etc.
Know glitches :
We have noticed that there was the grey screen glitch in the flash if you expire while selecting your pillz. Just refresh the page.
It will be fixed very soon.
Complete rules, rankings, messages in the feed, special missions, division system to group players together according to their level.
Please, share your thoughts and opinion (no off-board posts please)
@ Yami But what I'm talking about is freezing the match at the point the period ends. I appreciate your point about the person being behind possibly being in control, but I could live with not getting points because I was behind more than I can live with not getting points I deserve because my opponent plays slow, knowing if they make it to the time limit, they'll get free points
1st place finisher wins 150 exp and 50 Clintz.
2nd place wins 100 exp and 50 Clintz.
3rdplLace wins 100 exp and 35 Clintz.
Additionally, of course you receive the winnings from each match. However the Pts (50 for win, 25 for loss, ect.) do not actually count as battle points, but are solely to calculate who wins a Deathmatch.
Yeah, that could happen. It's a difficult situation as either side could argue and we still wouldn't be able to find out if they were stalling or if they genuinely had a slow computer.
Thus, a draw is the most balanced option. That or possibly giving no points to an incomplete battle?
I'm still not entirely sure how the grouping is carried out. When someone finishes a match off quickly and instead of waiting for the others in the room to complete their match, what if someone new joins the room, they both get to battle - giving the quick guy a possible battle lead.
Was just thinking/observing.
I saw a player with 9 battles under his belt when we had like 3 minutes remaining - he had like 440-odd points. It was a "wow" moment, indeed.
Instead of high score rankings, how about prizes for people that win the most number of deathmatches in a day or a week. Sort of like a top 50 for each day and a top 200 for the week. Maybe throw some credits into that as prizes? Clintz work as well though