I find them rewarding to play,and have sold my doubles for very good prices.They are a bit of a challenge to play,and some of the power 5 star cards carry a sucker K.O. but this is easy to spot.They may not be great in mono in ELO,but I did have some success when I split them with 99s.The high damage cards should be easy to sell as they have the kolos appeal if you know what I mean.So no not hated just misunderstood.
Well, I am not very experienced in using FPC.. But you all say they have good 4* and 5*, but weak 2* and 3* (except for Chan), yes? Why not make a half-deck with a clan that has good 2* and 3* cards? Piranas are the masters of 2*. Hawkins, Hawkins Noel, Tula and just wait for Bonnie. Even if you get those 4 cards in hand, you can still win with the pillz manipulation.
I play Fang Pi Clang as my sub deck after finally saving up for staples. Here's my take.
Fang Pi Clang is a "high risk high reward" type of clan. Their high damage makes them be able to 2HKO with other members of the clan. However, lack of attack/power manipulation makes them unable to win every round in a battle, so you have to make most of the two rounds that YOU want to hit.
This being said, you have to plan which cards can 2HKO with each other. For example:
Rei and Kati.
Nakata and Sayura.
Chan and Tsubame.
It is very hard outright to 2hKO, for they are easy to see coming. For example, you hit Kati with 6 pills. You play Rei. Your opponent can see that you can 2HKO with her. Your opponent counts the pills needed to beat Rei.
But wait! What if Rei is a bluff? Your opponent will be in a dilemma.
But that's where "risk-reward" thing goes on. If you guess right, you KO, if not, you most definitely lose.
The "high-risk, high-reward" playstyle changes when played with a half-deck. I myself use Pussycats in a half deck with them. Fang Pi is a lot more fun to play than attack manip clans because of the risks. I recommend them as a sub deck after you finish building your primary.