Everyone says that the a good deck is needed for ELO. So I have that, now what? They never tell you HOW to play it. And people make it seem like playing and winning in ELO is as easy as tying your shoelaces. It isn't. What are the tactics and strategies you guys use to win? Do you meticulously count your pillz and calculate what goes where? What sort of ways do you play that you can tell a player who has little experience in actually winning? How do you deal with common scenarios that can make or break you? Please, give me a tutorial, I think we are long due for an updated one.
In the first 2 rounds, present big threats to your opponents, like - pillz cards, poison cards or high damage cards.
People seems to be afraid of them and overpill.
Use this tactic especially when your other 3 cards 'seem' to be weaker.
Having 2 or more '- opponent life' cards to outflank the defense.
Pilling your card to a point that opponent will be at a pillz disadvantage if they beat your card.
Actually I am new to ELO. I have no idea.
Not exactly a tutorial but playing in different ways are very good
Lets say your playing Montana...... You've got Edd and your opponent expects you to play a load of pillz and they play 1 or 2 to make sure they can get over the min8 to give them the advantage. Your Edd can pill once and get 5 easy damage. Also if it's the last 2 rounds and you've got dr's left play in a different way Full pilling Spiaghi is never expected.
If your up on pillz experienced players will anticipate filling the gap.
Place 1 extra pill on as they'd expect the gap of pillz instead of the gap and 1pillz.
The Higher damage the card the more there likely to pill so keep that in mind not really a tut just some things to think about Oh yeah and lower star count is important cuz Jessie can beat Marina same amount of pillz due to a lower star count
I trick my opponents with poison and high damage(elke and methane in my case) then they never expect someone to put leviatonn infront of methane one more thing..if you bluff the first round, the opponent can equally expect you to put on a good card at low pillz so they use a bad card with 3-4 pillz...so bluff twice sometimes
Pill wise...dont overpill, dont underpill. after a while youll recognise pill patterns with certain clans and youll be able to act accordingly. Of course this only works 80% of the time and from time to time ull face sum guy who does random ass moves.
If ur down 2-3 pillz, pill out ur nxt card. generally ppl will expect u to bluff.
If ur up 2-3 pillz, play the 'gap' ie: if ur up two pillz, play 2 pillz. If they beat you you will still be up 2, if they lose then u will be about even on pillz. either way its not bad
watch for cards that can instant win vs you eg: Ditha, Fury Muze....blah...likewise i think its best if uve got a Cortez or Dregn, then sit them in ur hand...kep the opp. on his toes and afraid of that card
I myself, pressure myself,never do the obvious,never think of the obvious.
i myself do better when i have a general idea if the person is experienced or if its a moron who does the obvious.
I might overpill with dolly and get the win,then once again pill when a bluff would be the obvious thing to do.
muze has -2 damage so i can always pill less with her and get a win.
its all about tactic.
in elo,you can see the true potential of cards you realise how good atack manip is,how powerfull a 8 damage card can be,how pillz MATTER and not just some random ambre game play.
since i played ELO i realised the true colours of Urban Rivals,it makes (nearly)every miserable 2 star matter!
I'm no pro at Elo, but I can generally hit ~1350 every week and 1400 every now and then. That being said, my tactic varies a lot with draws and my opponent, but generally, it's this:
1) You probably won't win more than 2 hands, so make your wins be more significant than theirs.
2) Always consider what cards and pillz you'll have left as opposed to theirs after this one turn... Consider: It's the second turn. They lead with Marina. If you use Melanie to counter it, they'll surely Robb Cr your Revok... so why not just use Revok against Marina? You get pillz back anyway, and it's better than flat-out losing.
3) They lead with Bogdan? Unless he has an amazing hand, he probably didn't throw that away as a bluff. 6-pilling cards like Edd or Maurice will give you the instant win...
4) Before you do anything, see how your opponent can win instantly. Anticipate it.
5) Usually, if your opponent is up in pillz, they will think something like this: "I need 7 pillz for my Methane win against their highest-attack manipulating/highest-power card. I have 11 pillz. Let's 4-pill my Wardom, I doubt they'll pill enough to beat my 40 attack, and if he wins, I can all-pill Methane for a guarenteed win. SEE what your opponent is trying to do and counter it.
6) Order of cards, especially when you have 2 (or sometimes 3) left, is very important. One card might guarentee a win for you, while the other guarentees a win for the other guy.
1) Not true in general, but true for enough decks/matchup that it is semi-valid. If you see Muze, Charlie, Ella, (arbitrary 2*), you can win with 1 round, in fact most of my mono cats deck can do it in one round if I build it as such. On the contrary, Montana vs Jungo (or La Junta or something without SOB) you are looking at the possibility of winning 3 rounds to cover the Askai.
3) calling a bluff against a 8 power card is a fine art. Too little and you go down a lot of pills for no good reason, too much and you left yourself wide open. That said, Montana/Uppers vs Freaks, coming on top after a high pill first round can do the job more often than not.
4) the KO opportunity. I decide whether to pill based on the obviousness factor. If my opponent can expect me to spot the KO, I low-pill. If I find a very sneaky kill that I don't give my opponent credit for, I low-pill. It is the "right if I go for the full KO, you need to spend every pill you have to stop it" scenario that is so difficult. If they use the KO card and pill most of the way, you are doomed.
5) true. except when I can't be bothered doing all the maths (which is most of the time) for that inspired play. Play for the mist