Lvl 1: 1/1 No ability
Lvl 2: 1/1 Support: +10 attack
Basically, a card only used for pill forcing. It basically negates one of your opponent's cards since you don't wanna pill six times just to take down a card that's almost completely harmless. Think about it. You would need to beat 41 attack and drain your pill reserve, or just let it go through and eat one damage. Lots of mindgames.
Also, it would work best with Skeelz since the card is completely useless without the attack manipulation.
1 power + 1 damage + 40 attack divided by 4 = +10 -1 +1 or 2 for bonus. So overall, 12 or 13 depending on the clan. Maybe an extra point for synergy, but the average 2* is about 12, so no, as long as you put it in skeelz. If you put it in another clan, you'll have to change it to a 3*.
Maybe this card would work better in a non attack manipulation/non SOA or SOB clan non Skeelz.
So let's look at other options:
Freaks? even though it's pretty obvious if he comes out what is going to happen, they will still need to pill 2X more just to make sure someone doesn't go all in. Or just eat the poison and pray he uses pills. SoA kills it. Decent option
Jungo/La Junta/Fang Pi Clang/ Berserker: This gives him extra life separation, but bad either. Maybe they could make it the first 1 power 0 damage card? Then it would literally just be a wall with SoB.
Ulu Watu/Bangers extra power makes this card even deadlier. Total of 79 attack possible without Hugo or Amber.
All Stars: Minus power again makes this card unbelievably strong. Caelus (and Tula, but she won't suffer from bonus) already have 0 chance to win against this card.
Vortex: What's wrong with using 12 pills on a 1 power card only to get 8 back? Everything.
I think the best race this card could be in is Freaks. They are massively underpowered right now, and this card is beatable (with SoA or heavy pilling possibly with attack manipulation). Sure it gives him a potential 7 damage with 0 pill usage, but SoA (which is massively underutilized right now) easily gives you a 2 pill win (assuming 7 power) with as much damage as you can unload.
And you can't put this card in Skeelz, it is pretty much a 6 pill card or a free damage for the Skeelz player. That is an unfair advantage that only all stops can counter. There are only a handful of those in UR, and there are only 4 clans people can use against it.