Hey you guys. I've been working on a couple of clan ideas recently, and I wanted to get some feedback on them. Any comments or questions are appreciated, thanks.
Quick description of some of the new abilities this clan offers: :
Protection: Attack-I've seen this mentioned before, but I do think it's really due. This kind of protection will help deal with dominance of attack manipulation to a certain degree. Plus, I think it fits the Celestial's "Above normal problems" feel I'm going for.
Martyr-This is like defeat, only instead of the effect happening immediately, it grants an ability to the next character you play. For example, Martyr: +2 Power would grant +2 power to the next character played.
Negate- Negate is like the other side of protection. Basically, instead of protecting your character from minus abilities, it prevents your opponent from benefiting from + abilities. So, for example, Rowdy against a Negate: Attack would lose his massive +20.
Clan Name: Celestials
Description: "Living in the utopian city in the sky, the Celestials heard the fighting coming from down below, Annoyed that the fighting was disrupting the peaceful ambiance of the city, the Celestials decided to right this injustice once and for all."
Clan Bonus- Protection: Attack
Clan Leader- Michael
5* 8/7 Ability- Protection: Power and Damage
4* 6/5 Ability: -4 damage, minimum 0
3* 7/4 Ability- Martyr: +2 Power
3* 7/3 Ability- Support: +4 Attack
2* 7/2 Ability: Stop Ability
And @thawinner: Yes, that would be a powerful strategy in the right circumstances, but consider the fact that you can already achieve something as good if not better than that with C-Wing. They attack with Ambre on team, you throw C-Wing in front for the 2 damage at them and potential +1 Pillz. Attack with Kolos with ambre on your team with 13-14 pillz, depending on whether you had vortex clan bonus or not, and achieve 130-140 attack for the KO.