Hi, I'm badna0, and I'm a pretty avid DT player. Not a tournament victor (yet), but have managed respectable top 10 finishes, a few top 5's, and a personal best of 803 bp. I'd like to give a few pieces of advice for dt's.
Trying to improve on the previous iteration of this guide: http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2049903&subject_page=0#answers
Since the abolishment of T1/T2, I don't feel a lot of the DT rules mentioned in the guide are as relevant as they used to be. I'd like to outline a few principles for constructing and playing a good DT deck.
1. Building a deck: Aiming for a higher star count (27-30-ish stars) is usually a good idea. A good deck simply needs several nukes with good round winning potential in order to put 2hko pressure.
Links to good decks:
First Place-In Spyke We Trust V2 (standard)
DT Standard Conquered (standard)
E PER LA PRIMA VOLTA!!!!!! (extended)
The strongest decks that I've seen have these higher star counts. Notice how some of these decks can be relatively cheap, too. (
Sticky this maybe because others are ancient
playing low level high powe pillz manip cards isnt bad 4 round win =40pts
depends on playstyle and there will always be people slowing you down either way
I'd agree with this. Pillz manip in general is very strong because of how well it punishes a misread in turn 1.
I'd also add that the penalty list was changed. Piranas are very strong now, and Junkz/Uppers/Sentinel are good as always. In Standard, Huracan is brutal and now competing with the LJs, who were hurt by the loss of Raven (but still strong)
Thank you so much for your great information! Two questions:
- How many bp's are subtracted per banned character included in our deck when we win/lose in DT? Staff banned characters only or player banned ones also count?
- When I use a deck at 30*, I met much less opponents with higher-starred decks, compared to when I use a 35* deck. So for when I use a 30* deck, is there a minimum or maximum star count for the decks of the opponents I would face?
I almost agree with all your strategies...I generally use them with one exception
I play rescue, having pastor on the team. U recommended no DRs however 2hko cards with dr do actually help.
Here is how: it is well used as a 2hko card, and facing a player using the aforementioned strategies you deprive him of the 2hko possibility, and probably go to a 3/4 game match. In this case the player is a fast player so no problem in getting the extra points on games played , and it may actually help u win.
this strategy consistently sores me 500-600 with a mac of 685.... so correct me if what i suggested is wrong please.