Hi, I'm badna0, and I'm a pretty avid DT player. Not a tournament victor (yet), but have managed respectable top 10 finishes, a few top 5's, and a personal best of 803 bp. I'd like to give a few pieces of advice for dt's.
Trying to improve on the previous iteration of this guide: http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2049903&subject_page=0#answers
Since the abolishment of T1/T2, I don't feel a lot of the DT rules mentioned in the guide are as relevant as they used to be. I'd like to outline a few principles for constructing and playing a good DT deck.
1. Building a deck: Aiming for a higher star count (27-30-ish stars) is usually a good idea. A good deck simply needs several nukes with good round winning potential in order to put 2hko pressure.
Links to good decks:
First Place-In Spyke We Trust V2 (standard)
DT Standard Conquered (standard)
E PER LA PRIMA VOLTA!!!!!! (extended)
The strongest decks that I've seen have these higher star counts. Notice how some of these decks can be relatively cheap, too. (
The sentinel with cooper and hawk are they good? because I have a friend who is ok with giving me the cards to help me perform good. I dont have a lot of time to play so I want to do the max when I have time to play the dt
what do you think? can I perform good with this?
Check the time stamps Bananaface.
Mr. Sympenfer: It is not a silly answer because it is true. When someone hands you a card with 9 power, 8 damage and attack manipulation in addition to Jackie Cr's little brother, you don't ask if they're good cards. You wade into the DTs swinging left and right until you're drowning in Collectors because those are fantastic cards.
I've made a point of adding anyone I find playing the copper-hawk sents friends so I can keep tabs on thier score. I was a bit sceptical about a deck with 2 5* scoring really well. You, top tens quite often. Shame I can't play it well.
The problem with that deck (for the opponent not for the one using it) is the following: What YourPetChicken said - 9/8 +8 brick and Jackie Cr in redface are way too good. Copper Cr is actually less of a problem since a) he actually has a weakness in dr, SoA and Spyke-scale-retarded attack manip. Plus peole tend to play him stupidly. Hawk, on the other hand has no weaknesses, cuts your life in half and there is no way in the world to tell how many pills are on him. The bigger problem, however is the following:
The sentinel were the weakest and least defined clan in UR for a long time. They had Copper Cr and Hawk (and Tessa Cr I guess) so they couldn't get anything good. Then those three started getting penalized and banned (for good reason) and coby did as well, and they got what is probably the biggest influx of amazing cards any clan has ever had (having lost the broken staples, much like what happened with the Uppers after losing Jackie Cr). So now you have cards which were never ment to be in the same deck as Copper Cr and Hawk and were dominating low star tourneys and ELO on their own... in the same deck as those two clowns. And also Westwood, the attack manipulating X/X 2* wonder. So it's kinda impossible to draw a hopeles hand.