So, since the big ELO discussion brought up the fact that way too many cards in the game never see play because nothing quite measures up to the staples, I'd love to have an "underused card appreciation thread". There are cards out there that you just put into your deck for missions or whatever reason and they won you more matches than any staple and have a special place in your heart.
For me there's a number of them:
1) Baby Q, 4* 6/6 SoB with -2/min 1 DR. You will aways, and I mean always see Ditha, Malicia or even the very underused 7 powered 4* girls and simply not put Baby Q into your deck.
What are you missing on? 6 damage for one pill, or someboy overpilling on a Sob Dr. LOL. Also, likely no freaks poison, lol.
2) Cheep - 8/2 +2 life bonus, stop: -3 dam/ min 1. Well, stop cards are vanilla cards most of the time, and this guy is bonus dependent to boot.
What are you missing on? A bloody annoying 8/4 wall which makes SoA pointless because what SoA means most of the time is no DR. He makes people play stupid - heck, you can actually pill against their SoA and win for ALL damage reduced, making a 4 gap and turning your hand into a 3 rond win one.
Gork - 7/8 SoA bonus with poison self for 2 min/4. XU52 has att manip, Mechakolos is a 1 hit KO. Otherwise people just don't use him enough.
What are you missin out on? Pretty much a bloody honey badger who doesn't give a f**k. Unconditiona 7/8 with SoA? Otherwise he kicks ass.
Berzerk win condition, at least to me:
Drag matches out, while building the life gap (Lola, Kostner, Rudy); Backlash becomes irrelevant at around r3-4, so you could just abuse raw stats late game (Bernie, Norman, Cortez)
That aside, there's also Keanew~
So dirty in low-pill fights, gives a little boost against atk manip clans
@T0P: Their Stop cards aren't worth using in regular play, though. In my experience, a good Stop card is one that isn't a liability when it doesn't have its ability. Take Janice for example, without her ability she's an 8/5 3* (with it she's 11/5). Even when her ability isn't activated, she isn't bad (although Nanook and Shaun outclass her). Most of the Stop cards in the Jungo are barely worth using unless there's a severe chance of running into Stoppage in the near future, and once you factor in the competition they aren't worth using at all.
Also, I meant that the Jungo bonus isn't most of, or contributing to what makes their cards a threat (at least in how I play them). With the Vortex every card is a decent fork/bluff, with Junkz/Sakrohm/Uppers/Rescue/Huracan/Sentinel/kinda Montana (Christ, that is a lot of attack manip clans) every card holds its own in low-pill rounds, with Ulu Watu/Bangers/All Stars every card holds its own in high-pill rounds. This doesn't occur regularly with the Jungo (although their bonus does decide games every so often).
As far as underrated cards go, right now I'm having lots of sucess with solit 8 power 3 stars and 4 *. They're not underrated per se, but what I'm doing is playing idiotic turbo mega cheezy att manip guys like Troompah or Emeth Cr and ussually have them sitting in my hand. What happens is that I run into a lot of Hawk and I ussually have something unassuming along the lines of Houtay or Davis in my hand which I then overpill like silly. They don't look like somethig you'd pill (or on offense fury), they look like throwaway crap, when in fact they win games like you wouldn't believe. Check Houtay page for comments, being ironic about noobs being underwhelmed by that guy is becoming a sport.
As far as an all round solid yet sorta sneakily relevant card I must say Brianna has been doing a lot of heavy lifting in my first gold token run. Well, I did have Emeth Cr and Raven for epic stupidity, but when it wasn't epic stupidity it was Brianna making sure I win the first round, and Iguana Samson looking like a throwaway 0 pill bluff from behind on pills position when in fact he killed people.
What's really funny about that is that I didn't use many of the usual suspects - didn't use Arnie or Isatis or Milena, for instance. If there weren't too many idiots (well, here's a guy running Emeth Cr complaining) running Ambre despite the penalties I'd be able to do silly stuff even without all the cheeze.
A new card I'm having a lot of fun with is - Seth. I'm sort of sad standard isn't around so all the cool and neat additions to Nightmare aren't really playable anywhere except casual mission grinding, but:
There's Crunchy, a 2* 5 dmg dopey little bugger who's a 7/5 up to 4* and beats any careful and toughtful player if you put more than that on him because only a fool pills too hard against Crunchy. He's also replacable, but as far as drawing SoA, throwaway Dr's, SoB and stuff, he's been decent.
Then there's Phyllis, the old reliable "hit you furied for six in the final round" 7/4 2* SoB. And the "You've pilled against the nuke, and you've SoA'd crunchy, so I always hit" 7/6 SoB 3* Pan.
But now there's Seth who adds up to a sneaky 5* on a first round 7/2 2* SoB who also conviniently beats whatever nuke the opponent tries to easily trample him with if he goes for 5-7. Yeah, you're kinda low on pills afterwards, but if you land one more the other guy's probably dead.
Add Crown to the mix for 2 reasons - 1) Your initial 5ish dmg 2* is less likely to get SoA'd if they're saving it for him, 2) He actually fury KO's with stuff with revenge up. Never actually count on using him as he's so godawful without revenge that people will go out of their way not to give it to you.
Now take one of those out, put in Arthus and 2 scary Nightmare nukes just to sit around looking dopey (or even Deiter and Glorg just to mess with people's heads) and have fun.
I'd like to say that Joana is a rather overlooked card, especially along with Gordon. Send Gordon out with a couple of pillz, they either pill, soa or dr him. Then Joana comes in and takes advantage of the fact that 12 attack + the opponent's power is actually rather annoying to deal with.
Minerva - one of my fave cards, not really overlooked, but lots of Skeelz half decks or players would use other more forgiving cards that don't use up 5 stars and only dish 5 damage.
Praxie - Really fallen out of favor because of Plunk, but I pick Frozen mallet arms over obese bully who turns into a puffer fish anyday. Plus even though they deal the same damage, that ability guaranteed 3d is good if you come up against pussy cats or drs.
Vermyn N - Overlooked cause he's an old card, but that whopping -4d min 1 is amazing, plus he hits 7ds and is only a 4s.
MIndy - I realize with Jungo no longer needing to run 2 epic 5s like Askai + Ongh or Troompah + Ongh, most people use Rodney over Mindy, but I like the fact she can still hold her candle to wall a lot of other cards in game.
Niva - That courage based ability might look bad and Jungo has a variety of 4s to choose from, but she's amazing when bluffing.
Radek - Overshadowed by Rodney especially during low pill fights, but Wolf looks cooler than Armadillo. Plus Rodney never had the history of being epic enough to warrant user voted elo bans.
Platinum - 2s, -3 opp power min 1. This guy saved me so many times. Unless he runs into SOA he can really hold his own especially when your opp sees Wardom in your hand as well. Overshadowed by Arkn, but hey, at least you never to worry about Platinum getting an elo ban.
As an experienced Ulu Watu player, (my clan since I first started) I can safely say that Ambre is most certainly the best leader to use with the clan. I'll take god damn +5 power any day. Don't agree? I'll break it down.
Ulu Watu + Ambre: As stated above, the best choice hands down.
Ulu Watu + Ashigaru: Strike Back is pointless for this clan. The only card with Reprisal: is Naliah. But it's not like anyone uses Naliah with Serena around.
Ulu Watu + Bridget: This can actually work. Ulu Watu have some decent DRs (Tan Man, Daddy Jones, Wee Lee). Perhaps these DR's haven't got the greatest reduction, but their stats make up for it. And with Bridget the extra life per round makes it harder for your opponent to hit hard.
Ulu Watu + Eklore: No synergy here.
Ulu Watu + Eyrik: Definitely good synergy here. -1 Opp Power + the +2 power you get creates 3 point power gap. I still prefer Ambre in my deck so that I can play fewer pillz with confidence.
Ulu Watu + Hugo: Attack Manipulation is Attack Manipulation-> can work well with any clan really..
Ulu Watu + Morphun: No synergy here.
Ulu Watu + Timber: In the same ballpark as Ambre and Eyrik for me. However +2 power and +1 damage per round is a much steadier pace than having Ambre in your deck... I don't like steady
Ulu Watu + Vansaar: +XP is +XP
Ulu Watu + Vholt: Can work well to give the DRs that extra kick.. however, it's not a good use of space when you can only draw 4 cards per hand..