Well, this is what i got right now:
Dudley Ld *4
C wing *2
i think got the pilling down for the ELO until 1200, however after that i just seem to lose, please tell me what i did right and what i could have done better in this deck. Thanks
Lol HoAzeem you almost replaced all the cards except for Pan and C wing. hashburki and DUC-San, as well as you HoAzeem, do not seem to get the idea of what im trying to make here, a deck that can recuperate and benefit from defeat. just wanted to say this. should probaly have said that in the start post.
You asked people to suggest what you could have done better and that is exactly what they have done. If that means that they think 6/8 characters should be changed (according to their own preference) then so be it.
The main thing I note with this deck is that you're not using any of the Vortex 4* (Dagg, T Gaank & X-0DUS). They're all solid, usable choices.
I find the clan's 3* quite mediocre so I usually don't even use them. When I use a Vortex half, it's almost always 4/4/4/2 with Dagg, T Gaank & X-0DUS with either Cyb Lhia or C Wing depending on what's popular that week. Dregn isn't bad, but because I don't usually use their 3* he becomes too heavy to fit in the deck.
This 14* half is quite aggressive and looks to make use of their recovery bonus. If they don't win their round an inflict a reasonable amount of damage, you recover pills and can have another try. They work well with clans that have enough damage or life gap with their lower stars that are capable of picking up the pieces with a pill advantage late in the game. With this in mind, Nightmare are actually quite a reasonable choice.
My Nightmare half would need to fill the remaining 11*, meaning either a 4/3/2/2 or 3/3/3/2 split.
Glorg/Oshitsune, Pan, Artus, Phyllis/Mawpin OR Pan, Cutey, Edwin/Crowen, 2* of choice.
Be very cautious of using both C Wing and Artus in the same deck. If you want Artus then use Cyb Lhia. If you want C Wing then use Phyllis or Mawpin (according to your preference).