So i am really bad at building deck and I'm asking for help and just have a couple questions.
My first and probably only question is about situational cards.
The first situational card I want to talk about are the stop cards.
So normally i would think just run one stop card for those SOAs that pop up randomly, but what if Rolph and Brody are both unbanned should i run two stop cards?
The second situational card would be courage/reprisal.
so i think reprisal is a better ability than courage. I'm not sure if the reprisal cards that are out are really good. The only cards that have courage that I could think of that i would run would be X-0DUS and maybe Shaakarti because that are SOA and SOB. Now that I'm thinking about it the only reprisal cards i have run are Carmen Heartnett and Curlix. I guess my question about them is which one is better and should i run them?
I believe the last situational cards are confidence/revenge.
When we think of revenge cards we probably think of Chiara Cr and she's good for mono Skeelz half deck Skeelz and even a splash. I think these are the best situational cards in ill have one of them in every deck i make. Are the abilities really that good and should i even run them?
As far as Stop cards go, it's generally not recommended to run them. They are too conditional, ie- you may run into Roots or Gheist 1 in every 5-7 battles on an average week. That being said, when they are heavily favoured (Rolph, Leviatonn, Brody unbanned) players tend to use SOA clans heavily. If that is the case, I would run MAYBE one Stop card, and it better be damn good.
As far as the situational cards go, I personally use as few of them as possible. The problem I have with them is that they force you to play a certain card in a certain situation, so it can make you very predictable. If I do have them in my deck, I try to keep them to a minimum (max 2 conditional abilities) and make sure they go hand in hand, ie- a defeat and revenge card work well in unison, a courage and a courage do not. Some of the cards you listed (X-0dus, Curlix, Chiara Cr) are worthwhile despite having conditional abilities because their abilities are so good.
Disclaimer: this is all my personal opinion and anecdotal evidence, which may not work well in your playstyle. You can try some of what I suggest, but in the end, do what works best for you. Not sure if others will agree with what I said but definitely wait for further input.
This is easy one.
naw stop cards are good in cause any soa card comes up if you wont to about soa at all cause all clans hvae a couple soa cards.
second is courage/reprisal suck in my point in sirten situations casue it limits you usen that card at a serten time an a player can read in to that prity easly. same for confidence/revenge tho revenge has better moments cause alot of the time you will have to take a hit or you lose by acsadent an just go what the heck an use it.
find a clan you love an use only that clan collect allthose cards first master them then work from there. thats the best advice i can give you about this. pratice make perfect.
Answer to Question 1:
In heavy SOA weeks, stop cards MAY be considered (not necessarily a must or 100% recommended). Having 2 stop cards in a deck is often too much and highly not recommended. Most stop cards are pretty weak against other non-SOA cards and sometimes, even SOA cards are able to fight on par with them so bear that in mind when building your deck. Choosing the "right" stop cards in the "right" clan is a different matter. You have to weigh the pros and cons.
Compare Flinch, Karen and Adler. 3 very different stop cards in their ability and bonus. All 3 cards are featured in presets that are in top 100 elo rarely in some weeks.
Answer to Question 2:
Too many of these cards make the deck bad and somewhat predictable. Just a simple example: assuming if you are running Uppers and Sakrohm, you will not want to run woodsmxxt and wendel together right? If you happen to have that 2 cards in your hand, your 2 other cards will be more predictable. Of course you can play "off-beat" but is it really worth it and do you think you'll go far with it? I'd say it depends on the needs on a clan-by-clan basis. What makes Wendel so popular in Uppers? Lack of SOA in uppers. What makes Derby Queen so popular in Huracan? Very high conditional damage that can easily be activated in 2 out of 4 rounds for a 2 star card.
Answer to Question 3:
This pool of cards are harder to use especially confidence cards. I would not use them unless I can easily trigger them. This is also why Frozn is not popular across all the game modes and all confidence cards are even more notoriously unpopular compared to revenge cards. With the right clan pairings and cards, they can be a threat too. Cards like Aaron for example can be a big threat when paired with Pussycats for example
1. Stop cards are generally never worth it, even in SOA heavy weeks the pro's of having them against SOA is far outweighed by the chance that they won't hit it. The stop cards that are actually worth having will have decent base stats without their ability (Like Karen or Victoria) and hit very hard with it (Flinch, Karen, Curtiss). Even though one of these is enough, and even that can often be replaced by a solider card
2. Too many of these make you predictable. Unlike stop, they are actually rather useful in most games just limited to rounds to be at their full potential. It is in this way that again you want a card that stands decent without the ability, and see's the ability as an 'added bonus' over a necessity. Curlix/ Edd Cr/Carmen/Houtay showcase nice strong base stats, and the ability isn't necessary to make it a good card.
3. Exactly the same as above. I'd say confidence grows worse in clans with no attack manipulation. This is because those clans can easily activate confidence with little pills, thus saving pillz for the confident card.
It also gets alot better with DR or defeat cards, like Magistrado Ld who, combined with his bonus, makes becomes a very good follow up card.
Revenge is the opposite, the best are those that get a big boost to their stats. Chiara Cr, Nabrissa, Mawpin are good examples
1. Flinch and Karen (and maybe Fuzzy June) are the only stop cards worth using
2. I personally think reprisal is better than courage. The reason you haven't played many reprisal cards is that reprisal is pretty new (Mechakolos was the first in june last year) Curlix, Mechakolos, Crazy Carlo, Noctezuma, Magnar, Hindelga, Dr van wesel Ld, and Bridge are all nice reprisal cards
3. Confidence sucks but revenge is nice. It is harder to use than reprisal but there are nice revenge cards (Kalindra Cr, Chiara Cr, Cliff)