1st - Moving Cards - Moving cards from 1 clan to another! It would be rare in the game but it would make some cards a lot better (or worse) in the game.. Like 1 time per year, each clan would get an new card from another clan! Ex: X-0DUS gets Lena and Dregn makes her an vortex member (against her will, of course).. Bristone ends her infiltration mission and goes back to the Sentinel base.. El Gringo goes to Huracan.. Etc..
I know is not the best idea, but it would make the game a little bit cooler!
2nd - I saw in this forum someone complaining about the unusable cards that come in the packs (Sandy, Oryon, etc..).. Maybe the best thing is to make them a little better! Ex: Sandy - 2 power | 4 damage | no ability -> 5 power | 4 damage | -1 opp. power, min. 1 - I think it isn't an great improvement but is enough to make her a little better.. Another example: Oryon - 2 power | 6 damage | no ability -> 6 power | 4 damage | Heal 1, max. 6 ..
What do you think?
I don't see any reason that clan-swapped cards couldn't just be a new version of a card, like "Vortex Lena" etc. So old versions of Lena could simply remain the same and not effect the market in any way. The idea is certainly pretty interesting.
The market is important because this is a collectible card game. The collecting and trading aspect is very important.
The problem with the first idea is simply the same problem the three rereleased crs had. People were running scams saying they were trading Kiki Cr when they were actually trading Kiki. It wouldn't be a big deal if neither version of the card went Cr, but it would be a bit confusing for some people. It's a cool idea, though. If it worked like the Miss and Noel cards, maybe with a title like Agent or Secondary, then I would be all for it.
Story idea: instead of changing clans, the character in question is actually working for both at the same time. Bristone (GHEIST Sentinel), Ashiko (Jungo FPC), and Carlos (Sentinel Montana) already fit great for this.
Second idea has been pitched before and the issues with it are still present. The staff hate changing cards, they do not upgrade or modify a card unless there was an error in it's release. It's simply not profitable to change old cards when they could just release new ones and leave the bad cards as a symbol of the games growth.
Incomplete idea. It should read: "The collecting and trading aspect is very important to the running of the game." It's why the cards are released the way they are and the Cr selections are so secretive. This is why the second idea won't ever happen.