Last Tuesday, the Sentinel called the managers of the Deathmatch room in for questioning in Clint City. These individuals are suspected of trafficking drugs, confirmed Judge Scare.
Investigations are in progress and the room will very shortly be closed to residents of Clint City!
So hurry up and complete your last missions before it’s permanently closed down!
There will always be a people who moan and who is threaten to quit the game with any decision that staff make and for them there is line from a comic X-Babies :
" Looks like Chip Dipson and Dip Dopson made their escape . Ugh ! I knew we couldn't trust them nerds ! "
Anyway , DM was basically created a way for xp. It was never created to make it huge rewards, strategy is far too low . So when we played there, it was for xp fast mass (the more you play, the more you up, wins not matter).
Each mode has its particularity (DM = XP, Survivor = Clintz / Credits for the best ELO: Cr ...) .
Today, the TQ completely replaces the DM but with chances of having large Cr, so larger and more interesting in awards.
Some modes are better rewarded than others, so of course we lose our interest on some and drop the least rewarded mode.
When you look at all off this its normal thing that stuff remove the DM where is few players or none and when you wait your opponent too long and its better to have less modes with better prizes and everything is crowded with happy players .
I've yet to see anyone post here asking for you to hurry up and close DM quicker...
It seems to me like the overwhelming majority want DM kept open, at least longer than what this seems to suggest so that there is more chance that people can complete the missions.
A week or two is ridiculous for you to say that we have time to finish these if we haven't already, I'm over 200/250 in all of them and I don't know if I'll make it.
"Gectou4 - Admin - Clint Staff English
Monday 20/10, 16:27
Why we close it rather than fixing it ? Well other admins have tried without success, it's like a complete failure.
just like the recent discuss with Elo, DT and Survivor. We can change their rewards but change reward of DM will not change it.
Saga made an event in DeathMatch with some good prize, and it's not work too."
I don't think, you really tried. Consider the training room. Not so many players were playing this annoying mode, you changed the rules (sadly) and this (maybe even more) annoying mode is needed.
So make from DeathMatch the mode, which is needed. How long it is from the last legendary mission in DM mode? Every time when some legendary mission is in Survivor mode, more people play this mode. So it works. And same you can use also NewBlood missions - one of the five can be binded to the DM mode and it will work too.
Regarding rewards - player on the 1st place receives 50 clintz + some battle points (which i don't take as reward). One battle in DT give you more than 50 clintz and doesn't matter if you won or lost. So you can not blame the people, they don't want to spend time in DM mode. One extra event (I actually didn't notice it) with good prizes can not attract people permanently. Try tokenz for first three places and some clintz according to points (e.g. every players with 200 pts receive 30 clintz, 300 pts = 50 clintz, 400 pts = 100 clintz, 500 pts = 250 clintz, 600 pts = 500 clintz, ...).
And 15 days is really short time for such a huge change (and opportunity for finishing the missions). For example we know the new Miss Clint City 26 days before she appears in the shop’s packs.
To sum up, if you need space for new mode, remove training room (and change the rules back).
"KILI879 - Titan - ExtraordinarY KillerS English
Thursday 23/10, 14:25
There will always be a people who moan and who is threaten to quit the game with any decision that staff make..."
In all the years I'm playing here I've seen a lot of strange decisions. But the removing of one of the basic gamemodes that includes a competitive disadvantage against all those who tried to get the DM missions done (or basically let the players do senseless grinding) is the worst decision ever.
They don't have to listen to us players but if they think we accept everything they're just wrong.
Don't wonder if the number of steady customer decreases more and more. Hoping that the new mode attracts enough new players is amazingly naive.
And telling us "We can change their rewards but change reward of DM will not change it." is just speculation. How do they know? Did they even try it? I don't know. Or can you tell me how "other admins have tried without success"?
Or did they ask their crystal ball? Probably...
And there really was one (ONE?!?!?!) DM event made by an admin and it was no full success??? Then it must be the mode itself that sux.... C'mon guys... You can't be serious...
So many people want DM open; yet, no one ever played it. The room would have 12 people in a room (or spread out across multiple rooms) AT MOST, at any given time.
Why keep a game mode open that no one plays?
I'm glad we're all getting our DM kick in now, if they suddenly decided to keep it open (and not disband it) then you would see the activity go down to 12 people again.
Since leveling up (past 50) means nothing in this game, DM was pointless. Thank you for giving us a new game mode , you can hurry up and close DM faster - no one is going to ultimately miss it 3 months from now.
Sorry for the double post, but have to say:
When UR (originally) got rid of T1 and T2 formats a few years back (and tried to "match equal star count decks together" this game lost a lot of players/customers. Closing DM will see 1 or 2 people leave at most. You will all still be around for the new game mode and you will move on with it.
Losing DM is the least catastrophic thing that UR/Boostr has done to this game in years.
Every mode has a use :-
1)Elo mode gives you patient but bid prizes!
2)Daily Tournaments give you quick prizes!
3)Duel helps you do missions and get a card each day!
4)Training modes help you level up your characters and do missions!
5)Survivor helps you do missions and get prizes even by losing!
6)Events mode helps you fight challenging events and get prizes!
7)Classic mode has a place for classy fighting without conditions and/or tournaments!
Solo mode gets you cheap , quick and easy prizes for beginners and gets you experience to fight one on one!
But , Sadly No9) Deathmatch had no use as xp and prizes can be won from tokenz and the solo mode so the admins are removing it .:-:nosey:-/