After 3 sessions of Leader Wars, we analyzed carefully the choices made by the players and we decided to make some changes to Ambre and Hugo.
Ambre will receive a slight limitation to his ability, similar to what happened to Morphun. Hugo, instead, will have its original ability back.
Ambre: From Team: Courage: Power +3 to Team: Courage: Power +3, Max. 10.
Hugo: From Team: +7 attack to Team: +6 attack
We also decided to make some changes to many legendary cards. At the time, a good portion of them are obsolete.
We do not want to make the legendary cards really powerful but, due to their uniqueness and rarity, we wish them to be a precious rewards for new players and alternatives to the usual cards for the old ones.
The cards who received changes are:
Bikini Joe Ld
Good UR, the Staff
dont call it making "less effective".
call it making a card useless
i will give you a good example..
take Uluwatu or Bangers...
the cards will be already having power 9/10 with bonus... so Ambre=useless...
for other 8 power cards like Jackie ,again ambre is not that good...
46/68Report Post ChaosDragon88 - Admin - Heaven Destroyer English
Today at 11:31
JoeBobBlue: Why don't you use Karnor Ved or Cyb Lhia as 2* opener?
Because of all the great 5* cards in Vortex, my deck often has a lot of 2*s. But seriously, it would've been great just to remove the condition altogether. But I'm judging the playability, not role compared to other cards. Because he still sucks compared to other cards.