After much feedback about the difficulty of getting hold of Rebirth cards, we’ve decided to make them more accessible by standardizing their distribution. Rebirth Cards are versions of original cards aimed at replacing the originals in new players’ collections and in the packs:
-They have the same stats.
-They have improved graphics.
-They have the same level of rareness as their original version and are available in all the Shop’s packs apart from New Blood ones.
As of today, you can get hold of a Rebirth card in the Shop's packs as a replacement to its original which will no longer be distributed.
“Ah but you have to pay to get hold of these cards!”
Don’t worry, next week you’ll have the chance to get hold of them in a Leader Wars or Coliseum event without spending a dime.
“OK, but there’s an entrance free for Leader Wars, isn’t there?”
Yes, there is an entrance fee but in Clintz only, which means you can keep your credits for New Blood packs and promotions. And some people manage to get hold of tickets
Here are the broad outlines of the new way to get hold of Rebirth cards:
- an Rb announcement in the shop's packs
- the original version will cease to be distributed
- a feature event the following week for a catch-up session
This will make Rebirth cards more accessible and will breathe new life into your collection. It will also increase the value of the original cards.
“So will the original versions now be Collector cards?”
No, existing original versions do not have Collector status as there is a Rebirth version of them with identical stats in the packs.
Finally, please contact our Customer Support Team if you've bought (and not won) a Rebirth card.
You'll be reimbursed to the Market value of the Rebirth card.
We appreciate your interest in Urban Rivals.
EDIT: After some discussion, we have decided to change the refund policy to include those who won RB cards.
If you won an RB card: Please contact support, and include a screenshot of your card history showing that you won the card. Your compensation will be based on the price of the card prior to Rebirth 2.0 announcement, as follows:
syd noze rb : 200k
ashley rb : 90K
baby q rb : 120K
Wardog Rb : 250k
Nanook Rb : 500k
vermyn N Rb : 350K
Striker Rb : 380k
If you have purchased an RB card: Please contact support, and include a screenshot of your market history showing the price you paid for the card.
We appreciate all of your suggestions and feedback in regards to this matter, and thank you for your patience. For a thorough explanation as to why we feel the RB 2.0 initiative was necessary and will be a big benefit to the game, please see the following thread: http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2550671&subject_page=last#answers
Thank you and happy gaming to you all.
edited by ghelas wednesday 20/05/2015, 11:35
I should stop wasting time with this but it’s very difficult to ignore some of these “contributions”...
“If you lost nothing, stop whining.”!?!?!? It’s amazing how some people are so self-centered and egotistical!! Of course all of you agree with this nonsense and bundle up and praise the decision. I would do too, even got reimbursed for Vermin N Rb, which was released after/during this debacle (the reason why is beyond any possible fair explanation!). And naturally don’t want others to spoil the party, hence the genius sentence above.
If you’ve decided to put your surely hard-earned money in this game, that’s exclusively on you. Others could have done the same, but chose not to. That’s the truth, nothing more. Surely it’s seems fair to you, but not to the rest of the community.
In my country we have a saying that goes something like this: Some are children, other are stepchildren. That’s sums up all of this. Good for you. To the rest of us, suck it up, once more.
I actually like the part where ghelas tried to suggest that staff's involvement with the market was the reason behind this, especially considering new bloods can be thought of as the staff "Tweaking" the game by adding new cards, thus making some worth more and some worth less. I honestly can't wait until the next batch of new bloods is released, just so I can get a refund.
I liked how difficult it was...
It was a sign of prestige.
You cant make it free unless there is an entry limit cap. (which is better so it stops those with millions upo millions of clints getting unlimited entry)
*is sad they are being distributed through normal means*
It takes away the meaning of earning them. Finally something clintz could not buy. Something that took some skill to earn and admittedly some luck. Making it free is welcomed but releasing them in card packs is so dissapointing
'We will definitely not interfere in any other market affairs that are the product of natural market actions or player actions'
The keyword is 'natural'. The Developers did something 'unnatural' and compensated their players. I see this as the Developers holding up their hands and admitting to a mistake they've made. I know Ghelas very well, he does not admit to making mistakes often. Anybody who thinks Developers were 'bullied' into their decison does not know the Developers. Anybody who thinks Developers can be 'bullied' into giving you what you want, is going to be sorely disappointed. Reimbursement came into effect because the Developers admitted to wrongdoing and chose to made the correct moral decision.
Looking at it in the longterm though, it made little sense to do this. Think about it: in the span of a week they've made much of what they've done over the past 4 months (adding unique rewards to their rooms, and getting people anticipated for their upcoming "global modernization" crap) next to useless, all while saturating the market with clintz that weren't there before. This lack of oversight from them is quite bothersome, especially since this was tiny compared to what should be some giant upcoming updates. I'm not gonna say that they "have" to do it perfectly in order for it to be considered a remote success, but if they suddenly decide to change it a few months later we could see people quit the game purely to metaphorically "flip them off".
@STAPHIZBAD4U & Myeltd: I'm happy to keep discussing this issue with the two of you, assuming that discussion can be kept respectful and productive. In the interests of not cluttering this post, I would prefer if you could send me a private message to discuss how you feel this development should have been handled. Your input is valuable to me, even in cases where I don't fully agree with you, and will be used to help inform further decisions for UR.
@MrNin: I agree that UR could still benefit from a type of prize that can act as a symbol of skill more fit for modern UR. I'll make sure UR's design team considers implementing something different that can take on this role sometime in the future.
@Colossal: I'll take that as a big compliment. I think people sometimes forget in the course of discussions about big issues that impact a game in a global way that there can be two or more different but valid points of view about how something should be resolved. It's okay if not everyone agrees with how this was handled, as long as they understand that the decision was made by a dedicated group of staff who want to provide great service for UR's player base.
Done. Pitchfork put away for now.
Also, if you're thinking about adding prizes that symbolize skill, why not trophies? Tons of games (steam/psn being the huge ones) allow for trophies that people can use to decorate their profile/show how badass they are. A system like that would be easy enough to implement, and could give more freedom of expression.
Obviously, if in any circumstance I contact you privately, it will be based on professional and personal respect. Couldn't be in any other way. I can just suppose you're trying to do the best you can with what you "have in hands".
I can't help but feel a little irritated with Urban Rivals at the moment - the staff making decisions without really thinking things through, or running it by the community for feedback first, AND the constant complaints by various parties about everything that happens on this game.
It seems like a lot of people forget why they are here - to play a kick-ass game that delivers constant fresh content for the masses that stick around to appreciate it. Instead it has become a see-saw of complaints about everything, as if nothing is ever good enough. If you don't like it, quit the game, but don't shade it negatively for the people who actually enjoy it - this isn't helping to retain the new players either!
I do think that UR Staff are trying their best to give this game a lifespan that will last for years to come, and sure they will hit pitfalls, but they also deliver solutions that in the long run are best for everyone - veteran and newbie alike!
Yes, UR Staff, you messed up! But I praise the fact that you try and fix it with solutions that will appease the majority of the players.
@wasteroftime: I totally agree with you that if UR Staff run some ideas with the player base prior to making a decision - especially one as catastrophic as the Rebirth cards - that the feedback they get, will shape a solution that will be met with much more positivity. Heck if it doesn't, we will only have ourselves to blame...