I really hope the new clan bonus is something like
Growth: +1 life max 10
Confidence: +3 pills max 9
Defeat: -2 life min 5
Deteriorate : 13 attack, - 3 per turn (opposite of growth)
Turns 2 and 3: -13 attack min 2
anyone else have any cool ideas for elo clan bonuses? Try to keep them balanced.
I been interested in buffing/debuffing other cards with cards from a previous turn.
Would be Encourage and Demoralize which would give a buff to ally or give a debuff to foes next turn.
For the sake of the new clan it would prob be something like Demoralize: -1 opp power -1 opp damage min 0. Winning with a card will make the opp card for the next turn 1 power and damage less.
While Encourage: +1 ally power +1 ally damage. would give the next card you play +1 power and +1 damage.
Can make certain cards that don't normally see play generally better and those that are demoralized easier to deal with. Also synergy with + life per damage cards and certain low powered but very good power reducers.
Eh, I just fear that something like encourage can make certain cards OP. Imagine an 8/6 Spyke, or an 8/6 Mokra, or a 9/5 Zatman. These would be a pain to get through, and make encourage cards very powerful as both round winners and bluffs.