The latest event character, IronJaw, will showcase a brand new ability!
Here's your chance to try to guess the name of the ability and what it does. The first player of every community who guesses either the name or the function of the ability correctly will with an IronJaw card! There will be a maximum of two winners, one for guessing the name correctly, and one for guessing the function correctly. Simply post your guess in this thread to play, and guess as many times as you like!
This forum game will conclude at Midnight on Sunday, Paris time. Good luck to all of our players!
edited by ghelas friday 05/06/2015, 16:13
Protection: Market price?
Anyways, let's try for real now.
Protection: Pillz? (You use them normally, but don't lose them to the effects of Hawkins or Plunk)
Inspire - If you win, your next card doesn't need to meet conditions for an ability? (Wardom gains instant damage +3, for example)
Distract - Swap opponent's power and damage
Pill steal in case of victory maybe?
Copy: Bonus and Ability?
Function: Defeat:If defeated last round too, opponent loses x lives, min 0.
Function: Any of your opponent's abilities that would reduce your lives are negated for the next two rounds. (Including Poison)
Function: Any of your opponent's abilities that would increase their lives are negated for the next two rounds. (Including Healing)
Function: If win, increase your lives equal to the 1/2 of the amount of pillz your opponent used, min x.
Function: If win, decrease your opponent's lives equal to 1/2 of the amount of pillz your opponent used, min x decreased(how much lives they lose), minimum x(number of lives that the opponent's lives cannot fall below, if that makes sense)
Function: If you won two other rounds and win this round as well, you automatically win the match. (Slightly higher stats than other cards).
Function: You cannot use more than x pills with this card(higher stats than other cards).
Name: Save: Bonus
Function: If opponent's card has "Stop Opponent's Bonus," negate that effect and this card gains +2 power and +1 damage.
Name: -x life per dmg, min x
Function: For every damage you inflict to your opponent, your opponents loses the same amount, but this ability cannot cause their lives to go beneath x amount.
Name: -x pillz per dmg, min x
Function: Your opponent loses pillz equal to the damage that this card inflicted.
Name: Struggle: +x attack per pillz diff.
Function: Card gets +x attack times the difference between your opponent's and your pillz.
Name: Strain attack per pillz diff., min x
Function: Opponent's card loses -x attack times the difference between your opponent's and your pillz.
Function: Opponent loses pillz equal to 1/3 or 1/2 of the pillz they used against this card, min. x.
Name: Power for Attack
Function: For every +x added to your opponent's attack, you gain +x power
Name: +x Attack per Pill use
Function: Gain +x attack times the number of pillz you used.
Name: -Attack per Pill use
Function: Opponent's card loses -x attack, min x, times the number of pillz you used.
Name: +x Atk per Life Diff.
Function: Gain +x attack times the difference between your opponent's and your lives.
Name: -Atk per Life Diff.
Function: Opponent loses -x attack times the difference between your opponent's and your lives, min x.
Name: -life per pill use
Function: Opponent loses -x lives equal to 1/3 or 1/2 the amount of pillz opponent used, min x lives lost and min x(ability cannot reduce opponent's lives below x amount).
Name: +life per Pill use
Function: You gain x lives equal to 1/3 or 1/2 the amount of pillz opponent used, min x