IronJaw has struck once again in the banking district!
Thanks to him, you can multiply your Clintz X10 from 5pm (GMT+2) until tomorrow at 12pm (GMT+2).
This boost is only valid in Survivor, ELO and Classic mode! Your Clintz will be multiplied for each fight that you have IronJaw in your hand.
edited by ghelas wednesday 22/07/2015, 10:56
In an effort to make this easier to understand, let's use a simple fruit shop as an example and count credits and r/l cash as one in the same:
For the past 8 years or so, Urban Rivals has been a local vendor which has only sold apples. Many other games (WoW, Runescape, Clash of Clans, Boom Beach, LoL) used to only sell apples, but to attract a wider audience have started selling other kinds of fruits like kiwis and pineapples. Because of this, many of the people who used to shop at Urban Rivals have since moved on from it as they can not only get apples from those games but also a bunch of other things without having to move that far.
In a bit of a similar thing, for years the people who have shopped at Urban Rivals have wanted them to undergo renovations. Their shelving is getting pretty old, and their entire place could literally use a fresh coat of paint. There's also only a few "modes" of transportation, making it pretty boring to travel there for long periods.
(Continuing this on another post)
To settle all of these problems, and to give everyone what they want, something big needs to change. Doing the same thing over and over again clearly doesn't work (hence why despite ghelas insisting that people "enjoy" these updates I see nothing but flaming on them whenever I check the forums), and the updates they did have planned for the summer have been pushed back so far as to make them near-useless when it comes to actually attracting people (as I doubt people will take any interest in them when the people they're targeted towards will be in school by then). What needs to happen goes back to the whole fruit shop scenario. Hundreds of other games have given us ways to spend our cash in a way that makes it not only seem efficient, but fully customizable depending on the person's like/dislike of the game at hand. Even if the person hates pineapples, they can still play/shop in that game due to it having other things as well. If you guys really want us to spend cash on this game, you have to give us more ways to besides just packs/re-unlocking missions/solo mode (the latter two being almost unheard of when it comes to actually spending credits). Until you do, I really don't see what anything you put forward can do to actually enhance the experience of this game, as even if you were to do something brilliant it'd be overshadowed entirely by this. (Also didn't really adress why these lto's are bad for this game, mind you I'm pretty sure we all know why they are already)
I wouldn't like to see things like "pay 40 credits to get X Ld instead of doing his missions" as that would lead the game in a P2W direction, however for me it would be fine if they make mission packs where you have to pay 20 credits for a bunch of missions with slightly random prizes (for example if you complete Mission #1 you get a random uncommon card from 2k to 8k, or if you complete Mission #2 you get 2 bronze tokenz). That would be like a DLC instead of something that could lead to P2W.
@Myeltd one doesn't preclude the other. Just because this is happening doesn't take away design time from the other, bigger updates. This probably took a grand total of 10 minutes, if their codebase is strong. While I too would love more things to spend my money on in UR, these little freebies don't hurt anyone. People who get upset about them either don't have any knowledge of economics (and therefore think that this will cause a destruction of the market) or are just looking for a reason to get upset. Updates, especially on the scale of the ones that staff have promised take time. I'd rather they delay it so it's done right than have them launch something that's not ready and then have the naysayers leap down their throats.
Fundamentally I don't see how people could possibly have an issue with the staff doing little things like this. It will have next to 0 impact on the economy, so it has no negative effect.
Yeah, the problem is that things like these don't actually help the game out either. While it may only take like 10mins of coding to do these, the effect they have on this game is incredibly minimal and don't get as many people to continue to play as something larger (like giving them multiple ways to spend credits, or a new game mode) would. They've also done these constantly throughout 2015 so far, to the point in which there have been about 10 times as many of these than there has been of actual useful game updates (my thoughts on RB's and how they were a waste of time been plastered all across the forums). Something big has to happen, and soon. Delays and LTO's aren't making this game better, and it's slowly teetering to the point in which they could release something amazing yet have it still fail due to the lack of people being around to get word of mouth going.
Although I said that I wasn’t particularly interested in debating again and again on those things; and I also don’t like transforming this in a bilateral conversation I’ll try to clarify some aspect of all this which really is way simpler.
I never intend to be “a strong opponent” (as it sounds extremely personal, and I constantly have to say to myself: this is just a game, why do some people blow it away out of proportions?) to some offers or anything else. If something, I am a customer with strong opinions at best, and I believe everyone here has the right to do so. Nevertheless, it’s good we can discuss divergent points of view and take something from it.
Getting back to the points briefly (and I’ll use your reference system to avoid misunderstandings): A) I noticed that you’ve addressed post 11 in your answer in post 13. What I was trying to bring to your attention was that you probably missed the point Silva-69 was trying to do. It’s not about someone getting “slightly” richer, it about something else entirely different, but will get back to that in a minute. Which takes us to the B) “as it should be” part, but as I said, in a minute. C) But the point here is truly, you should stop “helping” those players who do not need any pushing forward to stay in the game. You should be worrying about those who need it, and redesigning your offers with that in mind.
You have to understand that those players in the other side of the gap will be more committed to the game if they have offers or ways to get more rewards that could be skill-based or not. And when skilled enough, switch or stick to the ones they feel are funnier. And D) The magnitude of the error on LW announcement, for me links with the fact you guys use the business argument to justify the decisions when people start accusing you of money grabbers, but stop being so strict when do other things, even smaller ones like the example I gave. Your professional attitude should not rely in “previous announcements” or others doing the job and explaining things to another player, or letting wrong translations going forward time to time, or any other incident. That is a huge fault in my point of view. I think that anyone who aspires to run a solid business must be always precise. Anyway, how hard it is to do an accurate announcement in the first place? Is a matter of keeping the quality standards, which will give you the leverage to reclaim the business status for you in a serious “with no doubt” way. Don’t get me wrong, these comments are not meant to offend you, the staff or UR in any way, but I really believe you should take all of this in unbiased consideration.
What I think Silva-69 was trying to say and what I meant by “as it should be” is simply that the offers you design should be more inclusive. You should target everyone. And an offer focused in a single card or any similar idea will trigger a reaction like you are having for the few months now. I think that, despite some players boldly stating that they love this offer (or other based in the same philosophy), your initiatives, offers, ideas, activities, should be always target to the whole pool of players, not individually, but as a whole. And one like that, based in a particular card hardly will do so. It is not about anything else, market inflation, doing the math or economics.
Lastly, and I am being very direct and honest with you, don’t take these ideas too close to you. It’s nothing personal, it’s just opinions, mine, and they are as worthy as anyone’s. In the end, it is your call, so do it. But be coherent and as honest when discussing those decisions you will do. (Sorry for the long reply, hope this clarify things)
"Updates, especially on the scale of the ones that staff have promised take time. I'd rather they delay it so it's done right than have them launch something that's not ready and then have the naysayers leap down their throats."
OMG, I just cannot state how true this is! On another game I currently play, we just got a big event in preparation for an even bigger release to follow next month... and it's full of bugs that practically make the game almost unplayable. I would have rather liked them to have a 1-2 day delay but with clean delivery than releasing hastily without clearing errors that were present on a testing server beforehand but made it through to the live ones and now we have to bear with them until a hotfix. Now coming back to UR, I too hope they will implement the next big stuff well without a glitch-fest. There's enough stuff in the "Bugs reports" thread already anyway... so I hope they will address some of the current issues and then release the makeover and brand new stuff for UR.