During my break of the game, while listening to a Sirlin podcast, one of the podcaster talked about risk management in games where the core of the duel is the hidden informations. I thought I could implement this into my game if one day I came back to ur.
Risk management is just what's it's name implies : it is looking for the best/worst possible moves your opponent can do, and playing around the worst ones
I started playing elo again and tried to implement this 'risk management' technique. But I feel it isn't successful so far. If you avoid the worst possibility, but you still guess wrong the number of pillz the opponent plays, you still put yourself in a very bad situation.
So what do you think of this 'risk management' technique. And what are you looking for while playing besides guessing the number of pillz an opponant will use ?
Thanks in advance
Risk management doesn't really help you win. WELL... okay yes it does. But it's more about keeping it possible to win than securing a win. Securing a win would be like a 2nd round life-gap, right? But obviously that's risky because IF they guess correctly then you're 100% screwed.
So when I think of risk management I think: first of all, identify the card your opponent used and how important it is to the obvious strategies their draw lends itself to. Do you have a card available that hands down dominates the card they played? If so... strongly consider that they may be bluffing. IF you decide they are bluffing... use a card OTHER than the strong one... and use a minimal number of pills. Since we're discussing Risk Management right now I'm going to go ahead and say that forks (Maurice, for example,) are excellent for this purpose. If you decide they are not bluffing... consider the star value of their card and your dominant card. Do the math, and rather than blowing a ton of pills, come up with a nice number like 6 where they have to use 8 or 9 to win. BUT... and this is where we get into Risk Management... if your dominant card only does 2 damage is it really worth pilling 6? Sometimes yes, sometimes no. And that is why no podcast is really going to tell you how to play UR... because it always depends.
But, in general, that is the manner in which you should be thinking. Take your rounds slowly, thoughtfully, and mathematically. Be aware of...
How many pills you used, how much damage they can do with their remaining cards, and whether or not you winning that round was really worth it. Always have some DR/SoA in your deck. It will greatly minimize your opponent's ability to Gap you and allow you to 4-5 pill instead of 6-7 pill, thereby minimizing their ability to fury and/or win 3 rounds.
That is basically how I think of Risk Management in UR.
You can force foes into bad moves by managing your cards accordingly. Having decent amount of SOA ability cards so you have at least 1 might keep certain cards at bay and force out others in the meantime. Protection also might be what you need to build your deck around as they limit certain cards.
You can soften the blow with defeat/ -damage reducers maybe?
Think the issue here is trying to implement this sort of thing in a game that is somewhat of a gamble to every turn you make.
I watch for potential Kos on both sides. What cards will have the best advantage. Pill count if I need it to remain high. Ect.
Not sure if I helped but take what you want.