A new Arcade Adventure will be available today at 14.00!
Clint City’s signposting has gone to the dogs!
The virus has centralized its commands in the Sentinel’s virtual HQ! Over to you!
And today, there is a new thematic pack in the shop! Theme: Arcade Full Deck! It is available right now in the shop on the web and flash, and will be active for 12 hours. Enjoy!
I think you give this mode too much credit, but nice of you to look on the bright side. I think Newbies are going to get really frustrated with hardcore mode. I don't see this retaining players.
I think the larger problem is that the staff seems to be completely out of touch with the players. None of us has been saying: "fix solo mode" (and for that matter, wasn't Duel mode a fix for Solo mode) or "give the website a makeover." But I HAVE heard players ask for other things like secure trade, that the staff seems unwilling to work on. So it's frustrating when we get crummy new modes and a crappy website makeover instead of the things that we actually want...
The new mode is boring. If this is what was supposed to revitalize the game, then I will just come straight out and say that you failed...
Playing vs an AI very similar to duel... meanwhile most of the players have left the game.: sad:
Seriously arcade mode is a failure.....they really dont understand what the players want.......if they really think abt revitalizing the game then, the same mode if they could make it "one on one" instead of playing against the computer would be much better and yeah with higher rewards of course, and if they could make us "see other players match" would be so cool, and personally i think DM was great, it just needed more rewards, may be a credit for the winner, n yeah this new site is a craphole.......so pleaseee guys do something before this game goes BANKRUPT....
I figured out a way to see which common card you received from Arcade mode:
1. Go to the old website: http://old.urban-rivals.com/
2. Go to the collections page
3. Change the Sort function to: 'By Date' and 'Descending'
4. It should be the card before Aviria Ld (may vary depending on how frequently you buy/open packs or buy cards from newly opened packs).
5. To check, click the suspected card, go to 'Character History'. It should say 'Obtained in a mystery box pack'.
For example, I gained an Aigwon Noel from Arcade mode.
Sadly, you cannot do this on the new website as the collections tab doesn't have a 'list by date' feature. I wish it did. It makes selling New Bloods so much easier.
This is not a fix for Solo... it's an update for Solo.
If you're looking for a game mode that is:
- accessible for beginners, but challenging for people who own almost every card
- is beatable instantly (because otherwise it's too hard and boring), but takes awhile (so it's not over instantly, because then what's the point?)
- gives you amazing prizes (because 30 Creds is a lot!), but not too good (because then F2Pers can't afford it!)
Then you're insane. People constantly switch between whichever side is the most recent bandwagon to complain about. There's no argument that the principles in Arcade work in other game formats.
But even if you think that:
- easy (for beginners)
- fast (for people with ADHD, under an hour, even with bad decks)
- gives 96% of the stars (only potentially costing you a prize if you opt to buy everything)
- nets you a great prize for free (1 new 5* Ld with awesome stats).
- good for DT and LW basics (both of which are, and should be, accessible and first priorities for newbies)
- a step up in difficulty (for vets)
- takes more time (without the proper deck)
- still offers those with ADHD, or a lack of cards, a payable option to speed it up (which, to me, just means you're not playing the game because it's fun or for the challenge -- you're just a P2W-er)
- teaches Survivor basics (which is about collection, so newbies shouldn't do as well, anyway)
- will hopefully net much bigger prizes if you do them all
@ HipHoppa - I'm curious if you understand anything at all about CS, coding, and GUIs.
Site's are generally composed of 2 parts: front-end and back-end. You see the front-end, but none of the back-end. The front-end has all the visuals, and it's part you play and use -- the GUI. UR's messed this up most of this beyond what many players could stand. This is what everyone who's upset is upset with. Players are upset and don't understand.
UR has said, since the beginning of this whole process, that they really want a new back-end. The old one doesn't do what they want. That's the code. It's the part you don't see, but what governs what is and isn't possible to do. There are actually at least 2-3 entirely different back-ends for UR.
- the game, itself
- the market
and possibly your collection + forums, too
The front-end can only do what the back-end lets it. So for a new back-end, the old front-end may be unusable.
It's not simply cosmetic changes that need to be made. The entire back-end may have had to be built from scratch, to match up with what they're hoping to do in the future. This meant a loss in functionality that must be figured out (again) in terms of the new back-end.
Secure trades are mostly back-end, and when they have time, maybe they'll work on it now that they have their new back-end. We'll have to wait and see.
This isn't a simple "make-over" - it's a complete gutting of the old back-end. We'll just never see how much that actually was.