I have been a member of this community for a number of years. I have been an active moderator for 5 of those years.
At this point i do not think there is any more reason to deny that the game is hemorrhaging players for the past few months/years with a drastic drop this past month.
So can we just ignore what the numbers (log ins, new accounts, time on the site, profits) are telling you and acknowledge that ultimately the long term health of this game comes down to how many players are online and how many of those online are actually active (either in forum, market, or playing)
So here is the direct and simple question I shall pose
WHEN can we expect to see an all out effort to recruit new players into this game? I speak for a lot of the EN community when I say that this is the most important metric for many of those who have stayed around.
The new site is basically in beta
The Arcade mode is unfinished --- if it is finished, then it is underwhelming
The full roll out of Rbs is not complete --- and likely wont be completed anytime soon since it is in the interest of Boostr to roll it out 1 card at a time for profit. Updating art for the sake of updating art could be done quicker but doesnt yield the pack sales you want/need
So looking at the above points, at what point will UR staff say, "Ok here it is, this is where we want it to be. This is what we want new players to see...."
A conservative estimate is fine. But provide us hope? a reason to believe? a reason to stick around?
Right now the only thing that makes this game special is it's "urban" theme. We have a lore that mixes lot's of thematic gangs that fight each other for the control of the city. That formula has been proven successful many times, and Boostr should take advantage of it.
Recently I watch a cult film from 1979 and could stop thinking in this game: https://en.wikipedia.org/wiki/The_Warriors_(film)
As a lover of boardgames and CCGs I have customized some of my games to play with UR characters. In my opinion Boostr should try to break the line between online and physical, but properly done. Not like those unknown projects without advertising here, I'm talking about the comic book, manga, plush and maybe even the Kolos figure. Here's a couple of games that are easily adaptable and that already have multiple franchises:
- Krosmaster Arena. Ankama has been super successful with this physical/online game, still remember how some of the ur staff made fun of their Dofus game.
- Dice Masters.
- Smash Up. THIS game is Urban Rivals.
- Heroscape / Arena of the Planeswalkers. Too big for Boostr.
Physical games are coming back strong these days, and with appropriate strategies you can bring those players here to. Earn some money and invert on the next Clint City project, not fantasy-rivals, farm-rivals, space-rivals, medieval-rivals, ciber-rivals...
You need: a city, scenery, alliances between clans (weaker & changing 2nd bonus), conquest zones of the city...
Remake UR in Virtual Reality system, with multiple players using VR environment to play and to communicate with each other.
The "VR-appeal" would suit casual game as far as its incorporated with the social scene. UR could be chatroom that has this "Urban Rivals" card game you can play while socializing.
I think we need to look at need to look at new mediums to attract interest in games. Look at how many games today have become HUGE and popular because of the media, such as Twitter, Facebook and most importantly of all YOUTUBE.
Yes I have a Youtube Channel so I may come across as biased. But it is the best way of introducing players into the game. I created a HOW TO PLAY THE MARKET series which has gotten alot of attention and has helped many newer players to build their collections and keeping them interested in another aspect of the game.
What about on official Podcast? To discuss the latest news and tutorials for new players? Currently, a new player gets a brief tutorial, but is never explained the ins and outs of the game and are generally left to their own devices without help from a strong guild or friends until they reach a higher level. Yes having a fancy looking website will entice people to sign up, but to keep them coming you have to hook them into the game, which is hard to do if you spend the majority of the time getting your butt handed to you everytime you try to play a real game mode like ELO. I remember starting out and getting beat so often that I stopped playing because I was terrible at the game with no hope of improving without losing more and more and learning VERY slowly
just a thought