Hello Urban Rivals players,
During these last few months, we have been carefully analyzing your leader choices during Leader Wars.
Since the Leader Wars is now a mode that will be available on a regular schedule, we want to balance the leaders as well as possible.
This is why we have decided to make some slight adjustments to them:
Morphun:8-5 +1 pillz per round, max 11 becomes 8-5 +1 pillz per round, max 10
Solomon: 8-6 Tiebreak becomes 8-7 Tiebreak
Vholt: 8-5 team: -1 opp. damage, min. 2 becomes 8-5 team: -2 opp. damage, min 4
These changes are effective from now on. Feel free to tell us your opinions about them. Further balance changes may be done in the future.
PS: We want to remind you that the only cards that can receive modifications to their stats are the Leaders. We think that every card that has been released in the packs is part of the history of the game and it shouldn’t be modified. But since the leaders can be obtained free of charge by anyone via their missions, and since they are a crucial part of the Leader Wars mode, changes to their stats may be done from time to time to keep a balance among them.
edited by ChaosDragon88 friday 15/01/2016, 16:47
I find amber is the only thing that nut punches the power full Ashigaru thos 2 are fine.
Eyrik is my favorit but I can never use him at all. I wish I could my favorite art of the leader's I wish he wasent elo banned but maken his ability -2 power min 7 will make him unbanned for sure. an players wont put him with the all stars to get that -3 power
Imo if you want Ashigaru to be good and counter Ambre I'd switch his ability to stop courage from opponents? Or have have his ability to say reprisal can be activated whenever? Just thoughts. Eyrik should be upped min 6 or 7 and minus 2? Bridget to +2 life max 10 or 11? Maybe give Vansaar a boost other than level cards like victory or defeat 1 opp life min 1? Give timber and Hugo buffs probably? Ambre probably does too. Just ideas.
@Jerromy (post 27)
If you add an ability, then anything is possible (heck Clover becomes a 6/5 -7 dmg min 1).
But just the Pussycat bonus with volt, it is essentially -4 min 2 if the opp damage is 4 or above.
Anyways, the only Pussycat hand that can reduce your opp entire hand to 1 every turn (assuming every card has 4 or more dmg) is:
Ivana (vs SoA).
Still, I kind of like Volt's changes.