Hello Urban Rivals players,
During these last few months, we have been carefully analyzing your leader choices during Leader Wars.
Since the Leader Wars is now a mode that will be available on a regular schedule, we want to balance the leaders as well as possible.
This is why we have decided to make some slight adjustments to them:
Morphun:8-5 +1 pillz per round, max 11 becomes 8-5 +1 pillz per round, max 10
Solomon: 8-6 Tiebreak becomes 8-7 Tiebreak
Vholt: 8-5 team: -1 opp. damage, min. 2 becomes 8-5 team: -2 opp. damage, min 4
These changes are effective from now on. Feel free to tell us your opinions about them. Further balance changes may be done in the future.
PS: We want to remind you that the only cards that can receive modifications to their stats are the Leaders. We think that every card that has been released in the packs is part of the history of the game and it shouldn’t be modified. But since the leaders can be obtained free of charge by anyone via their missions, and since they are a crucial part of the Leader Wars mode, changes to their stats may be done from time to time to keep a balance among them.
edited by ChaosDragon88 friday 15/01/2016, 16:47
Both sides are right. the point is, not everyone can buy all nb's first place yeah and mostly already spend the credits or must get the ld first. if you have the ld it is easier to get credits. and not everyone is able to play elo every single week due to their real life. so then buy packs if you have to money for it
altho new modes are needed to be released so everyone can play it and make fun, but i played these 2 first hq's today and after an hour it got boring because the normal modes werent a challenge and the hardcore mode there was pretty easy (olding all the time only last 2 games were different) so there was no challenge for me and i didnt play in 6 months at least
i think more people expected some multiplayer mode, would be more logical. they decided to make it single players then so be it. single player can be nice and i have to say maybe if i had the time and patience, i would buy the other hq's and maybe it would be harder.
so start playing it or stop playing it instead of 100 people commenting the same over and over and over and over... you dont reach anything with that
I don't like how everyone is complaining about how Morphun is supposedly now a dead card. I think a max of 11 was a bit high and let people use less strategy with him. If you ask me, they should change ALL Leaders in this kind of way: Let's say you face someone with Ambre and they go second. You use a card and they use her with no pillz. What should be done is that if a Leader is played, all the rounds after that one get no ability from her. Like if you used Ambre on a second turn, the next 2 courage rounds do NOT get her ability bonus. Same with Hugo: if you use him in the second round, the next two don't get +6 extra attack. this would prevent the cards to be used as useless bluffs and force you to use them only in the last turn or as like a last resort like thing. This has ALWAYS been my concern with the cards since the very beginning of me playing this game. Think of it as like a reverse Growth ability where you can use the ability for only as long as the Leader is NOT played, basically. I doubt this kind of change will be made, but to me, it would make the Leaders MUCH more of a risk card to fight with.
I agree with the changes,
I think Morphun was a bit OP -
When playing in leader wars I encountered people using Morphun more than any other leaders combined.
And when combating against a player using Morphun, I lost more often unless I was also using Morphun or Eklore
I admit I havent used every possible leader combination against Morphun and that their are other variables at play.
But it still seemed he was too powerful/popular
As for the other two changes, I have no opinion at this time.
Ok I thought of some ways to make leader better in my mind
Timber power 8 damage 6 new ability team +2 damage max of 10
Eriyk power 7 damage 6 new ability team - 2 power min 7
Bridget power 6 damage 6 heal 1 per round max of 12
Hugo power 7 damage 5 team +6 attack max of 12
Solomon power 8 damage 8
these tweaks will balance the leader's out a bit that I can think of
You know, I never really understood the "Arcade Mode is too easy" thing. It doesn't really make sense because in Solo Mode, you had set rules for your deck, but you were also allowed to see what cards you were up against. Here, if I'm not mistaken, at most you are told which ONE clan you are not to use and the T1 format, but you know what clan you are up against. So, in a sense, Arcade is only easy because you are making it easy. You run through with OP Elo banned cards or cards that shut down the opposing clan, and its no surprise you'd breeze through. But lets say you decided to use 16* decks or all common cards or a clan that normally wouldn't be a good idea to use against that clan (like Raptors against All Stars or Roots against Skeelz). If you REALLY wanted a challenge, you are more than able to make it one. Essentially what some of you like to do is use cards like Morphun and Jackie Cr and 40* Decks in T2 Surv or (before all the penalties) Mono Junta or Mono Sentinel in DT just for easy wins... but cry about a challenge... do that with Mono Freaks or Half Decks with Rescue and then you let me know how "easy" the game modes are... try taking the road less traveled if difficulty is your concern.
@jerromy: you made eyrik worst, aswell as hugo ;o no one will evr use them with that max... Hugo imho is fine as he is. Eyrik needs at least a min. 4 tbh no need to add another - power to him and stat wise they are fine.. Timber doesnt need a max aswell.. But he does need the stat and ability boost
@ space churros
you now eryik is power full cause the all star they abuse him for a -3 min 1 power that's why. if he was changed to the new specks he bring them down to his power. then the other card can do what needs to be done. an he be aloud in elo. hugo has got no rival at all an him with rescue an huracan op as hell +6 attack the rescure get a +15 attack an huracan will only need 4 pills total to win all games. that's why max 12 on him make him a nutale for huracan an rescue.
they realy need to make a leader with - 7 attack min 8 a revers hugo so he has a rival.
an timber with his stats turned around make him some what usable the 6 power is not making him get played much
Jerromy .... your logic
hugo is fine now
timber would be great 8/6 +1 damage
and eyrik 8/5 max 4.
maybe vansaar 7/6 because of lw .. when low players only have timber,hugo and vansaar
why you wanna destroy hugo and eyrik with max ??? its only you dont want to play against them
all leader can be countered ... eyrik with bangers and ulu , timber with attackmani , hugo with attackmani , and so on ... you can easily learn win against decks with leader
the only one who cant be countered full is vholt , becaus of his -2 min 4 now on cancel dr modifikatin can stop him
so learn playing against them and dont ask to destroy the leaders ...