Hello Urban Rivals players,
During the last week we discussed about how to modify the ELO ban list.
But many players pointed out that more radical changes need to be done.
This is why we want to do a brief survey with you, proposing 3 ways to modify ELO mode in the future. Based on your choice, we will work in that direction only, so your advice is crucial here.
Your task is easy: to select option A, B or C.
Of course, you are welcome to write your opinions in the comments.
Here is a small summary of the 3 propositions:
A) ELO with ‘Points’
Every card will have a point value between 1 and 25. The stronger the card is, the more points it will have.
The points will change every week thanks to an algorithm. It will take many factors into account: how much the card is played, how many times a match is won thanks to that card, and so on.
A deck will have a restriction of maximum 25 stars and maximum 100 points. No doubles, no semi-evolved cards.
This mode will permit every card to be played in competitive matches. You can decide to pick a rather bad card to be able to play stronger cards. Playing a low-point card like Ricardo, for example, could make space to play a high-point card, like Vickie Cr.
The choice of how to balance your deck will be entirely yours, with no cards banned at all.
Everything is free… at a price!
The algorithm will change the value of the top and less used cards every week, so the format will be in a state of constant evolution. Most importantly, it will be the players who will decide these changes, just by playing in this mode!
B) ELO with ‘Banned and Limited cards’
The mode will have a list (to be determined) of banned cards. This list will feature only few characters, the most powerful of the game: Jackie Cr, Graksmxxt, excetera.
In addition to this little list, a new bigger one will be added: a limited list.
Only 1 card among the cards of this second list will be able to be played in your deck. For example, if you include the first card from this list in your deck, you will not be able to add any of the other limited cards.
The players votes will remain, but the cards chosen by you won’t go in the ‘banned cards list’, but in the ‘limited cards list’ for that week.
C) ELO with ‘Banned cards only’ (what we have now)
We will keep a ban list only, more or less similar to the one we have now. Adjustments to it will be done every 3/4 months.
We may try small changes to the deck format (for example, to limit to one the number of lv 5 cards in your deck, or to modify the number of stars in the deck), but nothing too ‘drastic’ like the other two propositions.
edited by ChaosDragon88 thursday 11/02/2016, 16:14
But then you have a problem of people using broken crs and i mean honestly? how many people even have dj korr cr in their collection?
if you base it on usage
it would give the elites who alrdy have the card a giant boost and since most people can't or don't use it anyways, it would totally ruin the game for everyone else since the pt value of the dj korr cr would remain low.
The points system isn't perfect. In fact, it's not even implemented, it's just an idea. As long as they test it out first and don't just release it right off the bat (like the new website) then this can be monitored and fixed.
What if cards had base points they couldn't drop below? What if they banned specific, broken cards? What if they made it so DJ Korr CR was worth 90 points and you had to fill 7 spots in your deck with 10 points?
There are ways to fix the points system so it is fair.
I haven't viewed the image. I'm not even going to bother, I already know what was shown as an example is broken and poor and it's the reason most people are saying it won't work.
Figure out the points. Test it. And see how that works out.
I'd say do A first. Will help to determine which characters really should be ELO banned after a little while, being able to factor the new clan bonuses, characters, abilities, game modes, and max caps into the game vs characters that were, at one time, to strong, before the changes; as well as helping the staff to really more accurately determine the potential point values of all characters, assuming that's the way things go after voting.
How about we just have a week or two of options A and B? Then we can get a feel of the changes before they're permanent. And this plan comes with a bonus of fixing bugs ahead of time and getting constructive criticism on how the mode should be changed before it's implemented.
And maybe if the players like certain parts of both options then the two options can be almost frankenstein'd together into Option D if the cases are justified. Like maybe some people really like the points of Option A but also want the Limitations list because some cards are just too strong even with the points as a factor, but don't like the limitations of the cards being BANNED entirely. Or maybe some like the points system more than the Limitations list but it's just too complicated and so they'd rather have ~10 lists of cards with fixed points and cards going up or down the lists as weeks go by instead of cards straight-up gaining or losing random points due to some unknown algorithm. Or maybe even that people just miss voting characters off the ELO island from Option C, so an implementation can be added where players can vote to add extra points to annoying cards for the next week that the algorithm goes too easy on because... IDK it just likes the art of Bonnie LD?
@Chaos - There are 2 things about the example point values you put up:
1.) The style looks OK, but the format is difficult to use. I just tried to make a random ELO deck, and it's not very user-friendly. If you could sort the names alphabetically (like we will have in our Collection), or by point values (so we can easily check who is available for however many points we have left), then that would be awesome. Just please don't put the names in semi-randomly.
2.) For AS, I immediately noticed that Quinn was only 11 points. He's arguably the most dominant, staple 4* for many AS players. How on earth is he only 11 points? I'm honestly curious.
How about we just make entirely separate elo modes for mode A , B and C? That way everyone can play the way they like? Prizes of course should be adjusted accordingly. The whole idea of a points system sounds like a huge pain in the neck and I REALLY don't want to see Graks, Jackie and the others running rampant.
Thanks Butkevich. Many of the players hasn't play in the flawed system of Option A. It is worst than the current ELO system. People blindly want change and haven't thought about the consequence that experienced players had gone through. I used to think it is a great idea till I tried building a deck and find it a nightmare. Of course, the nightmare doesn't end there.
If there is Option A and C only, I'll pick C any day.
I can assure you that there will be much fewer players in ELO if Option A is implemented too due to the sheer complexity and will put newbies and experienced players like me who don't want to spend the whole 5 days finding for a "perfect" day to play.
Xonia, this balancing by points is ridiculously complex and will never achieve its objective. Chaos said he want to make stronger cards usable and then said you almost never get to use them. I see some flip flopping over there.
Furthermore, it doesn't make sense to give points to cards. Imagine I choose the 2* staple ELO allowed cards and combine them all in a deck, you can do it now but not in Option A. I have tried this in one of the events that follow this system and I can tell you it is hopelessly horrible.
edited by Cyber saturday 06/02/2016, 07:51
Quinn is only 11 pts cause while he is a staple, he's not the strongest in the clan. Also most people use Striker or Striker Rb for their 4s anyways. Also Aamir is only worth 14. 100 pts is nothing unless you give the elo banned characters and temp ban characters pt values of like 30 or more each.
Make Aamir and the Strikers 35+ pts each, then we will see some people start to think about building decks to be more efficient and stay within the budget.