Hello Urban Rivals players,
During the last week we discussed about how to modify the ELO ban list.
But many players pointed out that more radical changes need to be done.
This is why we want to do a brief survey with you, proposing 3 ways to modify ELO mode in the future. Based on your choice, we will work in that direction only, so your advice is crucial here.
Your task is easy: to select option A, B or C.
Of course, you are welcome to write your opinions in the comments.
Here is a small summary of the 3 propositions:
A) ELO with ‘Points’
Every card will have a point value between 1 and 25. The stronger the card is, the more points it will have.
The points will change every week thanks to an algorithm. It will take many factors into account: how much the card is played, how many times a match is won thanks to that card, and so on.
A deck will have a restriction of maximum 25 stars and maximum 100 points. No doubles, no semi-evolved cards.
This mode will permit every card to be played in competitive matches. You can decide to pick a rather bad card to be able to play stronger cards. Playing a low-point card like Ricardo, for example, could make space to play a high-point card, like Vickie Cr.
The choice of how to balance your deck will be entirely yours, with no cards banned at all.
Everything is free… at a price!
The algorithm will change the value of the top and less used cards every week, so the format will be in a state of constant evolution. Most importantly, it will be the players who will decide these changes, just by playing in this mode!
B) ELO with ‘Banned and Limited cards’
The mode will have a list (to be determined) of banned cards. This list will feature only few characters, the most powerful of the game: Jackie Cr, Graksmxxt, excetera.
In addition to this little list, a new bigger one will be added: a limited list.
Only 1 card among the cards of this second list will be able to be played in your deck. For example, if you include the first card from this list in your deck, you will not be able to add any of the other limited cards.
The players votes will remain, but the cards chosen by you won’t go in the ‘banned cards list’, but in the ‘limited cards list’ for that week.
C) ELO with ‘Banned cards only’ (what we have now)
We will keep a ban list only, more or less similar to the one we have now. Adjustments to it will be done every 3/4 months.
We may try small changes to the deck format (for example, to limit to one the number of lv 5 cards in your deck, or to modify the number of stars in the deck), but nothing too ‘drastic’ like the other two propositions.
edited by ChaosDragon88 thursday 11/02/2016, 16:14
@Waster: That's one way of looking at it, but let me offer another. Let's look at two characters side by side: Ahkab and Drak.
One is an extremely tricky, specialized character with multiple uses, who is not particularly easy to play, and is not particularly relevant to the modern meta. The other is a powerhouse with few weaknesses, capable of easily winning rounds and establishing a large amount of life gap. Despite that, the deck building system we use for ELO values them in a completely identical way. All that's relevant with the current system is that both are 5 * cards. This creates a large amount of disparity in deck building, and actually does introduce a large amount of luck to a game.
First of all, we have the sad situation of Ahkab being past his prime in ELO. If I'm using Drak and another player is using Ahkab, even if the other player is better than me, the odds are in my favor... I just have a better 5* card with a significantly better win rate.
Secondly, if I'm going for Top 100 in ELO this week, my result is partially going to depend on how many people I happen to run into who are neglecting to use some of the strongest or most well-rounded cards in the game. If you and I are both competitively playing ELO, and I luck into playing against 50 guys running Ahkab or similarly outdated cards, and you run into just 5, sheer luck has just worked in my favor, and I'm likely to score better than you.
What A does is open up a lot of interesting deck-building possibilities, where a much larger variety of cards can be interesting. With this system, Ahkab could turn out to be an excellent card in some specific decks. You might be the first guy in all of UR to figure out a great combo where the fact that Ahkab is worth a few less points than many of Piranas' other 5* picks works to the net advantage of the deck; you might popularize a build that was completely impossible before. That's a very rewarding experience, which I personally think quantifies your skill and creativity better than the current system.
As for the fact that Chaos put together some materials to demonstrate Option A, that doesn't mean that a decision has been made. In the process of designing the game, we make rough materials, documents, and so on for more things than you can imagine. I think Chaos was only trying to give you a better idea of what you can expect with Option A, a sort of visual rough draft that could answer a lot of questions about the advantages and disadvantages of choosing that option.
edited by ghelas monday 08/02/2016, 10:02
Rush: if the outcome will be a 'disaster' after 3/4 weeks of testing, sure, nothing will prevent us to turning back to the current elo. We can't just 'pass it to B'. Both the options A and B require lot of work for us, so only one can be done in a short time.
Also, I think that before putting this mode out, we will try it in a coliseum to see if you will like it or not ; )
But well, we will just have to wait, maybe the result will change until thursday