Hello Urban Rivals players,
During the last week we discussed about how to modify the ELO ban list.
But many players pointed out that more radical changes need to be done.
This is why we want to do a brief survey with you, proposing 3 ways to modify ELO mode in the future. Based on your choice, we will work in that direction only, so your advice is crucial here.
Your task is easy: to select option A, B or C.
Of course, you are welcome to write your opinions in the comments.
Here is a small summary of the 3 propositions:
A) ELO with ‘Points’
Every card will have a point value between 1 and 25. The stronger the card is, the more points it will have.
The points will change every week thanks to an algorithm. It will take many factors into account: how much the card is played, how many times a match is won thanks to that card, and so on.
A deck will have a restriction of maximum 25 stars and maximum 100 points. No doubles, no semi-evolved cards.
This mode will permit every card to be played in competitive matches. You can decide to pick a rather bad card to be able to play stronger cards. Playing a low-point card like Ricardo, for example, could make space to play a high-point card, like Vickie Cr.
The choice of how to balance your deck will be entirely yours, with no cards banned at all.
Everything is free… at a price!
The algorithm will change the value of the top and less used cards every week, so the format will be in a state of constant evolution. Most importantly, it will be the players who will decide these changes, just by playing in this mode!
B) ELO with ‘Banned and Limited cards’
The mode will have a list (to be determined) of banned cards. This list will feature only few characters, the most powerful of the game: Jackie Cr, Graksmxxt, excetera.
In addition to this little list, a new bigger one will be added: a limited list.
Only 1 card among the cards of this second list will be able to be played in your deck. For example, if you include the first card from this list in your deck, you will not be able to add any of the other limited cards.
The players votes will remain, but the cards chosen by you won’t go in the ‘banned cards list’, but in the ‘limited cards list’ for that week.
C) ELO with ‘Banned cards only’ (what we have now)
We will keep a ban list only, more or less similar to the one we have now. Adjustments to it will be done every 3/4 months.
We may try small changes to the deck format (for example, to limit to one the number of lv 5 cards in your deck, or to modify the number of stars in the deck), but nothing too ‘drastic’ like the other two propositions.
edited by ChaosDragon88 thursday 11/02/2016, 16:14
Theoretically speaking option A is the best option because ELO automatically balances itself out with the staple/OP cards costing more points with each week of heavy use while the less used cards cost less points.
The problems with this though is:
1. The algorithm,how much the points change will greatly affect the whole structure of the new ELO. If the points don't rise fast enough people could abuse certain strong cards for months with little disadvantages.
2. Deck building will become a much more strenuous process because of the ever changing points per card.
3. Older/Richer players will have a greater advantage over newer players because they have access to some of the oldest and most powerful cards in the game. (Vickie, Jackie, etc.)
4. Counter decks might not exist because of limited points.
5. Artificial boosting of points for cards.
So my suggestion to improve Option A would be:
1. Aside from the algorithm the staff could also add/remove additional points to allow certain cards to remain viable should the need arise
2. The game would note how many points our deck is worth like how it takes note of how may stars it has and on each card we can see how many points each one is worth (eg. top right corner shows the number 1-25 to note how much point this card is currently worth)
I would like to try the option A, but with some banned card. But at least voted A to try this for real and not only "this will be terrible" without knowing exacly. Because we don't do it with this opportuny, we'll probably never know.
Some event players who played events with system like the A, obviously not as accurate, but with points depending on the frenquency the card has been played, they all have positive feedback. Still not perfect, but there are good things, and it's not as disproportional as it would seem.
And if it's bad or way too complicated for the community, go back to something more simple. I mean staff is not stupid, if what they purpose is bad, they'll change it. ( At least I hope ).
When option A could allow people to build decks that are type 1 decks, I don't like it. I think that option B might be the best, but random question, why do we need to change elo? Because you know for any big elo players, this is going to turn them off from the game unless they really think one of these options is better. Game websites need two things to survive. A good amount of new people joining and staying (Not really happening at a consistent rate) and having an old player base.
I think it's worth trying out A and see how the staff deals with certain problems like what cyber described. If it turns out that the format is complete hell i'm sure it can be reverted in an instant, and if it turns out fine we can at least choose all cards that exist instead of having decks set in stone. (all clans have some kind of top 4-5 atm)
Pick A FOR SCIENCE!
"Simply, if you had that card in hand and you won the match, you won using that " though I voted for option A, this is the wrong state of mind to have in implementing this. Most of the times it's not the card but how it was played by the player. If we go by the logic you have here then we will have a bunch of cards costing too many points but not worth those points. I'd never vote on option c as it always comes down to the same result as bans and unbans are very conservative compared to what the newblood release rate is. Additionally the staff members concerned with the update of those fail to pinpoint the right cards to ban/unban while there is whole mess in the forums by players of different caliber.