Hello Urban Rivals players,
During the last week we discussed about how to modify the ELO ban list.
But many players pointed out that more radical changes need to be done.
This is why we want to do a brief survey with you, proposing 3 ways to modify ELO mode in the future. Based on your choice, we will work in that direction only, so your advice is crucial here.
Your task is easy: to select option A, B or C.
Of course, you are welcome to write your opinions in the comments.
Here is a small summary of the 3 propositions:
A) ELO with ‘Points’
Every card will have a point value between 1 and 25. The stronger the card is, the more points it will have.
The points will change every week thanks to an algorithm. It will take many factors into account: how much the card is played, how many times a match is won thanks to that card, and so on.
A deck will have a restriction of maximum 25 stars and maximum 100 points. No doubles, no semi-evolved cards.
This mode will permit every card to be played in competitive matches. You can decide to pick a rather bad card to be able to play stronger cards. Playing a low-point card like Ricardo, for example, could make space to play a high-point card, like Vickie Cr.
The choice of how to balance your deck will be entirely yours, with no cards banned at all.
Everything is free… at a price!
The algorithm will change the value of the top and less used cards every week, so the format will be in a state of constant evolution. Most importantly, it will be the players who will decide these changes, just by playing in this mode!
B) ELO with ‘Banned and Limited cards’
The mode will have a list (to be determined) of banned cards. This list will feature only few characters, the most powerful of the game: Jackie Cr, Graksmxxt, excetera.
In addition to this little list, a new bigger one will be added: a limited list.
Only 1 card among the cards of this second list will be able to be played in your deck. For example, if you include the first card from this list in your deck, you will not be able to add any of the other limited cards.
The players votes will remain, but the cards chosen by you won’t go in the ‘banned cards list’, but in the ‘limited cards list’ for that week.
C) ELO with ‘Banned cards only’ (what we have now)
We will keep a ban list only, more or less similar to the one we have now. Adjustments to it will be done every 3/4 months.
We may try small changes to the deck format (for example, to limit to one the number of lv 5 cards in your deck, or to modify the number of stars in the deck), but nothing too ‘drastic’ like the other two propositions.
edited by ChaosDragon88 thursday 11/02/2016, 16:14
4) Deck building will take hours to find this optimal deck. Deck building shouldn't be so tedious. I remember Chaos said the points for each character will change weekly. You know what does this mean? Every week, I will have to take hours to build a deck for ELO and event with ELO restriction.
This is what's wrong with modern TCGs and CCGs. Creating the optimal deck SHOULD take awhile! It takes skill to develop a good deck; players should be rewarded if they put the time in to maximize the points rather than copying a preset. If creating decks were that easy, everyone would run around with the same cards and the same decks all the time, taking away any originality and making the game very much a pot-luck 50/50......
I voted option A. It's something different. No one's saying what they proposed is final. Personally, removing B5 and (very few, select) other cards that would break the mode should be added. And for the love of all things test it out before releasing it (no website 2.0).
I also see people saying that players will scheme and sway the bans every week if option A is chosen. Personally, I doubt players would make a worse deck and sacrifice their chances one week just to keep a card from being high the following week. Player A isn't going to use Hakunak over Tiwi LD because they want Tiwi LD for their deck next week.
With option A, each match counts rather than the lowly 20% of the votes cast each week.
I 've read all opinions so far and most of them have a point.
I agree that option A (with some modifications in the algorithm maybe) seems more challenging in deck building but will add a flavor to the mode but option B is a more solid step to refresh the mode.
My suggestion would be to introduce option A as a parallel ELO mode (such as type 2 in survivor or DT) while keeping option C or B as a mild refresh for the existing mode.
I am surprised that nobody suggested this so far.
"This is what's wrong with modern TCGs and CCGs. Creating the optimal deck SHOULD take awhile! It takes skill to develop a good deck; players should be rewarded if they put the time in to maximize the points rather than copying a preset. If creating decks were that easy, everyone would run around with the same cards and the same decks all the time, taking away any originality and making the game very much a pot-luck 50/50......"
You obviously don't understand where I am coming from. You can't make counter decks easily to counter specific cards/clans. Plus, have you even tried playing an event with that much restriction? I bet if I make an event like that. You will take more than 3 days to come up with a good deck without getting any reference from people and then realise everyone is running that same few OP card.
Many of you don't realise that the meta can easily be picked up with the sharing of presets. This System A is so inflexible. Successful TCGs and CCGs have simple game concept, not complicated ones.
1) It might be accurate for mono deck but will make bi clan decks very painful to make and make you settle for sub optimal decks which isn't OP at all.
It will be as accurate for bi clan as it would be for mono clan. Now we have a 50 cards panel for almost each clan. The possibilities are incredible. So if yo can't manage to pick 8 cards that have less than 100 points, maybe you're not made to play this mode. But I am sure you can right ?
I have played it before and I wasn't the only one who complain about how shitty the deck format is. If you think changing a game mode and making such adjustments are good, think carefully. With such a game mode, many (mediocre) cards will also be difficult to be included. Have you even played such an event that has this restriction?
2) The points will never be balanced. The staff will have to do so much more extra work for something that isn't feasible for such a competitive game mode. Many current decks will die even though it is balanced. Either that, or you are able to use a large number of "OP" cards with slightly weaker 2* cards which isn't good too. Bi clans will have some problem again since some clans are more popular than the others. The nerfing and adjusting of points are just too much work and achieve no purpose. Save the trouble.
« Balanced » and « OP » are relative … Is not OP means nothing. If we create a mode were the best card is Syd Noze and you then release Leila, she will be OP, and I truly believe she's not OP right now. We want to « reboot » elo. That means that all you know about OP and balaned will be changes. Doesn't mean it is a bad thing.
I agree silly 2* and big five is not healthy, but anyway, if this combination works the first time, the second week it will not be possible anymore because, even Globumm witch is played will take points...
Rebooting ELO must be carefully considered. If the proposed change is worst than the current one there is no point in rebooting. 2* and 5* are not silly. They are part of the strategy in this game in card selection. However, certain cards are broken but that can be said for the other star departments.
3) The same type of character will appear in ELO over and over. The most point efficient will appear in the meta and there could be no way to counter it because a counter deck can't be made due to slight shortage of points even though it might not be OP.
Lol. I don't really want to argue. We want to change a tasteless elo for something really variated, this part is completely false.
Obviously you haven't played in an event that has this rules yet. I have. And I can tell you everyone is running the same thing because that is the best deck and you can't counter it without bursting the point limit.
4) Deck building will take hours to find this optimal deck. Deck building shouldn't be so tedious. I remember Chaos said the points for each character will change weekly. You know what does this mean? Every week, I will have to take hours to build a deck forELO and event with ELO restriction.
Yes exactly. True. That's how we will see who are good players and who are not. Adaptation. I think in 3 minutes you'll be able to make a deck. If you want absolutely 100 points, that's you problem. But you're wrong thinking that 100 points means optimum deck. Maybe with 88 points you'll have a more effective deck. It's up to you to find equilibrated decks. And not playing Globumm and GraksmxxT, because it will not work anyway.
You are talking about the perspective of a casual player. I'm speaking for competitive players too, which you have neglected. And, to make a deck in such a deck format, just ask anyone of those who participated in that event. It took hours and many testing to get the "best deck", which can be ripped off easily by a newbie, imagine in ELO where the meta is the same or very similar. Instead of encouraging people to build creative decks, you are encouraging people to copy decks and doing it at a big extend.