Hello Urban Rivals players,
During the last week we discussed about how to modify the ELO ban list.
But many players pointed out that more radical changes need to be done.
This is why we want to do a brief survey with you, proposing 3 ways to modify ELO mode in the future. Based on your choice, we will work in that direction only, so your advice is crucial here.
Your task is easy: to select option A, B or C.
Of course, you are welcome to write your opinions in the comments.
Here is a small summary of the 3 propositions:
A) ELO with ‘Points’
Every card will have a point value between 1 and 25. The stronger the card is, the more points it will have.
The points will change every week thanks to an algorithm. It will take many factors into account: how much the card is played, how many times a match is won thanks to that card, and so on.
A deck will have a restriction of maximum 25 stars and maximum 100 points. No doubles, no semi-evolved cards.
This mode will permit every card to be played in competitive matches. You can decide to pick a rather bad card to be able to play stronger cards. Playing a low-point card like Ricardo, for example, could make space to play a high-point card, like Vickie Cr.
The choice of how to balance your deck will be entirely yours, with no cards banned at all.
Everything is free… at a price!
The algorithm will change the value of the top and less used cards every week, so the format will be in a state of constant evolution. Most importantly, it will be the players who will decide these changes, just by playing in this mode!
B) ELO with ‘Banned and Limited cards’
The mode will have a list (to be determined) of banned cards. This list will feature only few characters, the most powerful of the game: Jackie Cr, Graksmxxt, excetera.
In addition to this little list, a new bigger one will be added: a limited list.
Only 1 card among the cards of this second list will be able to be played in your deck. For example, if you include the first card from this list in your deck, you will not be able to add any of the other limited cards.
The players votes will remain, but the cards chosen by you won’t go in the ‘banned cards list’, but in the ‘limited cards list’ for that week.
C) ELO with ‘Banned cards only’ (what we have now)
We will keep a ban list only, more or less similar to the one we have now. Adjustments to it will be done every 3/4 months.
We may try small changes to the deck format (for example, to limit to one the number of lv 5 cards in your deck, or to modify the number of stars in the deck), but nothing too ‘drastic’ like the other two propositions.
edited by ChaosDragon88 thursday 11/02/2016, 16:14
Once points are established all of the OP cards will be too expensive (points-wise) to use in decks (outside of fitting maybe one).
If a card isn't used often because the points are high, the algorithm should deduct points slowly, rather than dropping it instantly so it's available the following week (thus, making OP cards available alternating weeks). If an OP card like Spyke is worth 75 points, is it really an issue? With minimal use (because points are so high) the following week it will be worth, say, 70 points. Until he drops low enough to use.
But, ultimately, with adjustments, the algorithm would actually make average cards more expensive and put more strategy towards manipulating the market because you'd have to judge when an average card will become popular.
ELO is suppose to be hard right?
make player's all ways change there game up every week. the way now not so much.
I thought option's A an B both together will do that.
a point system that changes every week for all the cards depending on using makes players think about that. but all so put it with B option an particular card's banned example kolo's an other's that are op for the format. while still getting a vote on cards to banned will really make players think of there decks in a more complicated way yes. but ELO is suppose to be the best of the best playing right?
a mode like that be hard but o so rewarding an rich with game play an mechanics making ever game you play different then the last.
Pilot: 'This format (standard) will prevent what is currently happening; more and more OP cards being released so they that get some play over the current staples.'...
The option A will permit us to do the same thing: For example, we can release a '5-2 no ability 2* in the riots', so that they will have a weak card, worth few points, to be played in that clan to make space for more expensive ones ; )
And there are many other things we should do with that for example, we can release extremely powerful 5* cards (meant primarily for survivor) once in a while, since we don't have to be worried about 'banning him in elo': they will just have 25/30 points
Im still confused a bit?
how many points they lose a week there are not used?
what's the max point's can be on a card?
I mean yes option A is the most balanced way of cycling cards in an out.
with out ever worrying about a banned list.
but don't some cards have to be banned cause they will brake the elo format?
an make it unplay able a particular week?
like one week will come up were I can make a mechakolo toro dirhara deck I mean that's crazy.
I vote for A. I want deck building to be a factor in ELO. The point of ELO is to be able to construct a winning deck with all the restrictions on it, and I think while B would help achieve that in some manner, it's also a good fall back. A has the chance to be revolutionary, and I'd like to see that in action, at least for a little bit.