Otome Rb is now available in the Elite, Ultimate, Titanium and Armageddon packs in the shop. You can also get her by carrying out the special missions connected with her! To obtain this character, you must unlock its last mission before the 30/04/2016.
edited by ChaosDragon88 wednesday 30/03/2016, 12:15
I still wish that rb was really a rework and not a visual upgrade on cards like this, it would be nice if there was like a rework event where once a year we can vote to rework a card that the community feel that they deserve it, it doesnt even mean that they get overpowered just usable because some people just like the card and want to use it
I'm someone who hunts missions. I'm someone who gets frustrated when people quit before you get the KO.
What should be done that doesn't unfairly target the competitive players, playing the mode for legitimate competitive reasons? If someone plays survivor because they want to get the best survivor record, then noticing a lot of FPC players gunning for KO's is just metagaming, and something that they should absolutely play around.
You can't really penalize people for playing the game normally, and trying to take advantage of the fact that you are self-handicapping for a mission. Honestly, that's what makes missions fun to do. I have good memories of running Leila for her mission when I first started, and being proud when I legitimately won with her. To some extent, the self-handicapping nature of missions also applies to the market, but there are different goals for having a stable market, so I won't go down that road.
As for people who quit/time out before the round is over, and snub your KO, there isn't really a fair way to stop that. Maybe the player had to leave, or their computer crashed. I can't really think of what the staff could compensate you or prevent that behavior that they haven't already done.
Frustrating? Yes. Worth penalizing people? I don't think so. That would just shift the unfairness away from a mission farmer, who chooses to take a handicap, and puts it onto everyone else, whose just trying to play the game to the best of their ability.
Here's something I don't know much about. I've seen the Fair Play Rating, which is theoretically a way to prevent people from ragequitting, but what does it do? Does it effect who you get paired against? Does it only matter as information for people you challenge, or does it have some active role in the game? That could be one area to be improved, to remove some power that ragequitters have over mission farmers.
The issue of disconnecting before the end of a battle is a tricky one.
I agree with anzboy. i play a mono resc deck and say for instance my krash card is a great card but i always wish he had a slightly higher base damage. i feel giving certain old cards new specs would be a refreshing change. anyway wont effect the fact i love this game
@62 Interesting perspective, I never thought about like that. I think you changed my mind on the mode-based missions.
@63 Maybe your fair play rating adds a multiplier to your daily rewards, so if you keep it high you get more, but as soon as it fluctuates, you lose a piece of the rewards
I hate the quitters and I hate time outters,but I must be hinest,it happens to me too. I sometimes miss the match, my wifi crashes or whatever.
Tho its annoying if you need ko in ELO and peoppe quit, because they do not want waste their time, becauuse they often leave no matter what
I think I'd be ok if I had more time before the missions expire.
You know what, forget that. I was going to write a bunch of complaints, but I kind of had the wrong attitude. It probably took me 5 hours to do the Yoshida mission. When I have a month to do them, that's not an absurd amount of time. I didn't really want to feel like I was farming for hours, but the downside wasn't that bad either. I don't have to play, I don't have to complete all the missions, and I don't have to earn the CR. I chose to commit my time to something I (supposedly) enjoy doing, and I can get rewarded for it.
Man, I've really been caught up in the salty atmosphere of this game. This discussion has been therapeutic.
why not actually ask why missions that are ridiculous not created?
or ask that winning by default should give automatic KO win for the purpose of missions
punitive measures to stop bad behaviour isnt really the way to go
mission hunting is your choice.... rage quitting is theirs. Too many factors to consider -- do they even know or are aware you are rage quitting? do you really think the punishment will deter the trolls???? will getting 5 legitimate trolls and punishing them be ok if it comes at the cost of 1 non troll getting punished?