Ielena organized the first Zombieval, an on-screen show, to get rid of the abundance of zombies in her cemetery and to entertain the acolytes of the Nightmare manor.The rules are simple: "Kill all the zombies in the stadium to survive!"
Two unlucky individuals, forced to take part against their will, pull off some remarkable performances in front of the cameras...
Clint City welcomes:
Pandora, a real Nightmare!
Strigoi, the disguised Hive!
Morrigan, the brand new All Stars!
Nekron, the Skeelz necromancer!
Get these characters in the shop's packs.
5 new missions have also been added. You can find the list of Flash missions by clicking on the Missions tab.
Nightmare's profile box is now also available! How do you get a hold of it? Easy! All you need is 60% of the clan! Happy gaming!
Battle Points get a x10 Boost for the 4 latest NB cards, available in Elo, Survivor and Free Fight for 48 hours starting at 11am (GMT+2)!
Finally, we would like to carry out an experiment. Normally, we set the stats on the NB cards based on the ELO mode. But this time 'round, we want to try and release a card specifically designed for the T1 mode - Pandora. This is why Pandora has such a strong ability and stats, and is already banned from ELO. Let us know what you think
edited by Xonia sunday 30/10/2016, 06:05
Nekron is not OP. He's just very stable.
His entire bonus is negated by not only All Stops, but Cancel Opp Life Mod cards. Also, his bonus will always protect him -- IF in a Mono deck. He's not a safe half-deck card. On rounds 1+4 he only has 7 life swing, and it's capped, which actually isn't that good for a 5*. It's his PWR that's the selling point, and that alone.
Additionally, his 9 PWR can be destroyed by good PWR reducers (Moai, Miloz, El Gringo), as well as being lower than the highest PWR of most Ulu Watu, and being countered by other high PWR manip cards like Angie or Aegis.
The cards are the new definition of UR destroying the game with extreme OP cards and making the old ones obsolete
that has always been the case....
the power creep. 8 power wasnt super common. then we started getting 8 powers everywhere. then 8 power decks became possible. then nasty cards that forced 50-50 games became the norm, then 9 power arrived... and so on and so on
this is to encourage people to spend money.
UR has tried to address this in the past with Standard mode, but the execution of it (as in the card pool they provided and the continuing arrival of overpowered cards) was pooooor.
in the long run what UR needed to do was to revist standard of some sort. this could have worked but it simply wasnt attempted again. Fantasy Rivals attempted a way to retire cards out of circulation --- this was an AMAZING idea. It is a shame that this system was never transfered to Urban Rivals. If this game has any long term hope of continuing on, it needs to do something like this.
the current way things are is simply decide to keep producing content that will keep the existing whales paying and once those guys are gone, the servers will be shut down. truth.