For several weeks now, we've been reviewing all the pages of our website.
As you may have noticed, we've made improvements to the graphics, added new features and introduced some less visible changes to performance, fluidity, etc.
We are currently working on restructuring the collection pro page so you can get the very best from it. To do that, we’ve taken into consideration the requests you made when we last raised this issue.
To sum up, here is what we’ve reviewed so far:
The profile page.
The missions’ page.
The game rules’ page.
The private messages’ page.
The personal blacklist.
The page on which new characters are announced.
The list of guilds.
The pack opening page.
More news on the home page.
The characters’ page.
These are the biggest changes we’ve made so far.
But alongside that we’ve also corrected various Bugs and organized numerous events and animations for your enjoyment. As you can see, our focus remains very much on meeting our objectives and delivering our goals.
We are currently working on a number of large-scale projects.
1-The collection pro: there is still some work to do in order to implement as many features as possible without compromising on quality or fluidity of play. The most significant optimization concerns the larger collections which are sometimes slow to load. The plan of action for this is now in place and we should soon be able to offer you a version that is more in line with your expectations.
2-The League mode: we are putting a lot of energy and enthusiasm into this game mode as we believe it is one of the key areas in which Urban Rivals can refresh its metagame.
An improved ELO mode that will be considerably more rewarding in terms of winnings and interest.
3-Rewarding progression: as things stand, you don’t actually gain much from leveling up. Yes, your status improves and you gain in notoriety. However, in terms of rewards, there is little to no recompense. We are planning on changing all that by offering specific rewards each time you level up.
4-Chatting: at the moment we are working on a guild chat and ingame interaction using emoticons. These features should be up and running fairly soon, although I’d rather not offer precise dates just yet. Once these systems are in place, we will then see if it’s possible to set up a chat system that will be open to everyone during gameplay.
5-Improvement of the mobile app: a big wave of updates are just about to take place.
An update both in terms of ergonomics and stability.
All of this will be spiced up with a string of new animations and events, as well as a good few updates that although less visible will be equally significant.
So, that’s where we are at the moment. Happy gaming to you all!
Iphone app updated today. First i want to say the stability seems much better. Also showing number of wins in survivor is something im glad to see back. Besides that my main suggestion would be the collection/deck page. In a app you cant zoom so the buttons are too small. The clan space on left of screen the sections are so close its hard to press. The old old app version was a nice way to present. Big buttons and easy to navigate.
New iphone app also lost the ability to sort collection by "missing from collection" ??? So how are we supposed to see cards we want to buy? When you click it simply adds the card to your deck. Is there a plan for a stand alone market? Is anyone checking back on this thread for feedback?