Waster, one day I will try to visit the alternate dimension from whence you hail, if for no other reason than to have a word with your version of Ghelas.
I've always encouraged Boostr to be more accountable, to award compensation, starting from the Dj Korps thing. We actually pushed for better translations together, if I recall correctly, and I ended up checking the majority of EN announcement texts prior to them being posted. Mistakes were definitely made; that's normal, everyone makes them. But to say that I never apologized for them or acknowledged them is pure fiction; I simply focused on resolving things rather than trying to find where to place the blame.
"ould you imagine if that was done when there was a larger community??? who knows... i say it would have (for me for sure) you claim it wouldnt (but you were working for them)"
I agree that it was a really important and 100% necessary message. But it doesn't make any sense to think that this act alone would have transformed the game if only it happened earlier. In all honesty, I think it would not have been enough. The problems detailed in that post remain big problems even after you describe them to the community, and the reason people were leaving was not because those problems weren't acknowledged, but because those problems existed.
Besides, I still think you have entirely the wrong idea. You think there was some sort of cover-up, a culture of dishonesty... Instead, it was just a time when many things were changing from one day to the next. FR is a really good example of this: We ran a successful Greenlight campaign, we were congratulated for it. A month or so down the line, we were told that a Steam version was no longer being developed with no prior notice.
It's not as if there was an attempt to mislead the players... The needs of the company simply changed, and the course of action had to be changed quickly to accommodate them.
Systematic vs Intentional -- i know you know the difference.
those problems existed behind a facade of "the metrics look good".
when many saw trouble was ahead, we got spin doctoring that things are fine when they were not
now that it has been acknowledged ---- people are more understanding of current hiccups
do you not think if that was done earlier people would have been more understanding then?
would it have fixed the problem?? well probably not
BUT BUT BUT here is the key difference
UR would have bought time and patience from the community in an honest and open way rather than the over idealistic, things are gonna be awesome, we promise rainbows and unicorns and lollipops for all. was it lying? well no, it was idealism. was it omission? for sure! did UR have to share that? nope. should they have? well there we are
It doesn't make an awful lot of sense to report on problems prior to their existence. If the main office in Paris had been shut down a year prior and that went unreported to the player community, that would certainly have been a major oversight... But that was not the case. It was reported shortly after the fact. Maybe there were some nuances that personally missed, but you have to keep in mind that I was working remotely.
I think the sheer determination with which you're trying to find some fault in the process speaks more about you personally than it does about Boostr or UR. And honestly, I think I understand.
UR was a completely iconic game in the day. It was a front-runner, an example of how things should be done, a game other companies emulated. It had an incredible golden age. That's the UR that you came to know and love, like many of the older players.
When that started to slip away, you wanted to know what was happening and why. Unfortunately, the answer isn't really simple. A lot of unpredictable factors, and the rapidly changing landscape of gaming, global economics: all of these were contributing factors.
Well... Finding someone or something to blame isn't going to make things better. And it's okay to miss the way things used to be without blaming anyone.
I dont know, UR Staff seems pretty responsive to me. We asked them to return Ld missions - they returned. We asked them to make starter deck more playable(at least i asked) - they delivered. Not bad given there are pretty few people in Staff atm.
Yep things are better, everyone can see that
i just simply wish that this could have been done earlier. but thats not how it played out. bad things had to happen before this. i think that is what frustrated me and many of the veteran players. we could see that it was in decline and were pointing it out. the company didnt feel the same way, they may have privately, but in public they presented an optimism that many of the devoted players simply could not comprehend based on what they were seeing around them.
whats done is done. really just wish this was done before it was all in the brink of collapse. kudos to them for doing it now. could have been done earlier.
But knowing what you know now (which is that a lot of changes were taking place among the staff) do you think it could have or should have been done earlier? How do you imagine it would have gone?
Moreover, is it fair to say that the optimism was unwarranted? It was some of the plans and actions started in those days that have finally come together to make the game better.
Like I said, I get it. You wish things were done earlier, worked out better, etc etc: we all do. But I keep telling you, seeing how things unfolded first-hand, there is no "if only" moment in which one pivotal thing could have made a world of difference.
Regardless, if we agree that things are getting better, let's present a unified front and act like it! Let's be grateful that UR has hard-working people trying to make improvements for our sake. This is a great game that deserves to endure and succeed, and it can only benefit from the community coming together to show their support rather than going on with the same no-longer-true "the devs never listen" nonsense.
I am saying this with absolutely nothing to gain.