After discovering Tokenz, gold fever has taken over the townsfolk of Purgatory! Several ghosts have set off on a trip to Clint City to get their hands on some of this precious yellow metal that will allow them to pay the boatman to the Great Beyond. But just how will the other clans react to these new arrivals?
Purgatory is proud to present:
Tuco, the ultra slacker!
Gus Rope, the vengeful hanged man!
Victor Van Dort, the soul-eating undertaker!
And John O Clock, the living locomotive!
Get these characters in the shop's packs
5 new missions have been added. Find the list of Flash missions by clicking on the Missions tab.
For several weeks now, it’s been possible to follow in real time the time zone of the Clint City peninsula.
In Clint City, they pass from day to night for every 4 hours back home. You’re gonna have to take this into account, because the way you play could be slightly affected by this...
For example, our GhosTown friends have the following Bonus during the day: +1 Power and DamageBut when night falls in Clint City, it’s a whole new ball game...
In your collections, the GhosTown cards will update themselves ""transparently"", be it day or night.
Yep, you've got it, they're pretty screwy our phantom cowboys. So now, over to you to play them and smash up the city... both day AND night!
edited by HD_BossKilla7 friday 09/06/2017, 16:22
I don't really talk much or play much anymore, but I do like the aesthetic you went for, both with the bonus and the characters. A literal ghost town with Wild West motif, different enough from Nightmare that it matters.
The clan seems to be more offensive during the day, and more defensive during the night, which is a great setup - people who enjoy the more defensive nuances can play more in the night, while the offensive KO-oriented players can play during the day.
And for the tl;dr regarding who I think is best:
Gus Rope => Victor Van Dort > John O Clock > Tuco
If you've played for a good while, it should be a no-brainer regarding why.