Get to know two explosive new GhosTown recruits… but be sure not to forget the brand new Junkz rave with its special guest of honor!
Clint City welcomes:
Hurry Cody, the GhosTown stage-coach driver!
Mallory, the GhosTown highwayman!
Oriold, the Junkz arcade machine!
Ahseya, the Sakrohm priestess!
Get these characters in the shop's packs5 new missions have been added. Find the list of Flash missions by clicking on the Missions tab.
And to celebrate the release of Oriold in New Blood packs, you'll receive bonus bronze Tokenz for the direct purchase of 2 Mega New Blood packs
Following this NB release, here are the changes that have been automatically made to EFC:
Mallory, Hurry Cody and Ahseya can now be played in all zones.
Tuco, John O Clock and Zbuz can no longer be played in Z palace, but they can still be played up to zone Polit arena.
Mantiz can no longer be played in Polit arena, but they can still be played up to zone EFC Tower.
Nimestiec can no longer be played in EFC Tower, but they can still be played up to zone Danger zone.
Corrina can no longer be played in Danger zone, but they can still be played up to zone Chocomuscle ring.
From now on, Aldebaran Cr can only be played in Dark corners.
edited by HD_BossKilla7 friday 21/07/2017, 11:07
So should i be the first to speak about the new bloods lets seee:
Oh hello back oriold we kind of had you for free and we tryed to styff you in the old meta you didnt fit there and we underestimated you and thought you were weak, but thats not a new thing just like streex and some other cards we just got and never used. However if we must be fair a mini ongh with just a 3 less dmg and 8 manip is fairly great the small dmg pool makes him weaker if used with pills manip so time to use the new meta for junks and make them cancerous again and still ditch the uppers .
Asheya 8 powered sark with defeat can't compete with the old junks with the clan now has more 8 and 9 potrential cards than uppers too and if zatman was uncommon dont see why she has to be a rare baka is still better defeat card and 8/4 aint bad for a 3 star but 8/2 when hit with soa i sfairly weak. Great art though deffinately miss material.
Malory how does a 5/3 card become 1/1 wasnt they suposed to evolve? with ghost town being weak to SoA a 5 star 1/1 vs soa is preeety risky john o clock was the man there.
Hurry cody is the new great adition to the ghost towns
A good release today except for one
Hurry Cody can be very versatile depending on the time of day and opponent. With his COB, he can add to his offensive day bonus or defensive night bonus, making him very versatile in whatever you need him to do for you. He does have a low base power, but having both his ability and bonus can make up for that. Losing either or both can hurt him, but he will definitely see some play wherever he is needed.
Mallory can be a deadly 9/9 or 8/8 card which can change any game in your favor. This card, however, comes with a big target if you use him. All of his power and damage comes from his ability, Without it, he is a garbage 1/1. Your opponent can easily turn your tank into an unusable mess, and you can be sure they will do anything to match their SOA to him. If you have a lot of ability reliant cards in your deck, he will take all of the attention from your opponent's SOA, so maybe that is something. Otherwise avoid him. Also his lower level forms have higher base stats than his final form. This doesn't change much as those base stats aren't anything to consider, just a fun fact
Oriold has solid stats for a 4 star. He can also drag 9 power cards well below him, adding insult to it with his bonus. The min of 6 isn't too bad since he starts at 8. The only problem is if he faces stronger power manip with a lower min. Even then, he has his bonus to try and make up the difference. Also, if he were to lose either manip or both, he can still fight and be useful just on his base stats. Not much more to say about him, he is a great addition to the Junkz.
Ahseya is good for either offensive or defense, depending on the situation. Offensively, she can pierce opponent's DR and hold her own with her 8 power and bonus. Defensively, she can make your opponent waste a pill or two to beat her bonus and still take life away. Her min is a slightly high, though not a lot, restricting her to the early rounds, and missing her ability puts a damper on her usefulness. A 3 star with 2 damage won't be changing much. Either way, she will be seen in play.
To see their abilities and final arts, check out EFC Fury
Ahseya, 8/3 sakrohm 3 star? that is good in itself for sakrohm, not to be underestimated. and then the bonus? definitely more versatile than murray. a staple for me personally in DT and T1.
Uranus > Sigma Cr > Ahseya > Dobbs Ld > Baka > Murray > Anakrohm > Rest...