I think the current LD weekly missions are too time consuming and difficult.
I think that spending 5+ hours to obtain 1 card, which might not even be one you want, is terrible, and it would take an extremely long time to finish my collection of Ld's (i need 16 more).
I spent 5 hours tonight to get my card and that was with winning 23 knockout wins (Mission C) in a row and playing with full decks that favoured each specific mission, so i believe the amount of time spent to earn the Ld Card was a pretty fair representation of how long it would actually take.
I think that UR should scale back the difficulty or the time needed to obtain the LD character per week, and possibly allows us to choose from the pool of LDs that we do not have yet, allowing for a better understanding of the reward we are receiving for the number of hours played. I didnt want to spend 5 hours tonight to get Hopper Ld, as a i do not play Jungo, and would much rather obtain Dr. Van Wesel Ld, Tiwi Ld, Nega D Ld, or Wild Holiday Ld.
What does everyone think?
Funny enough, 80 KOs isn't that difficult to pull off from my experience. All you have to do is play T2 with a deck full of high damage cards (6 or greater each), half pill on round 1 and then full pill on round 2 (as long as you can dodge DR). Sure, it might take a solid couple hours to complete it, but it is doable.
If you are an average player you should win 50% of your games, so it should take about 160 games to complete the mission without factoring in damage reductors, the price of the deck and the missions you have to do beforehand. How is that not time consuming?
I think 80 KO's is alot for lots of people (me included since I mainly play around 15-20 matches per day), so they should reconsider and maybe put 50 KO's next time, since that is also a challenge, but a little easier for an average player that is not spending that much time in the game....