I think the current LD weekly missions are too time consuming and difficult.
I think that spending 5+ hours to obtain 1 card, which might not even be one you want, is terrible, and it would take an extremely long time to finish my collection of Ld's (i need 16 more).
I spent 5 hours tonight to get my card and that was with winning 23 knockout wins (Mission C) in a row and playing with full decks that favoured each specific mission, so i believe the amount of time spent to earn the Ld Card was a pretty fair representation of how long it would actually take.
I think that UR should scale back the difficulty or the time needed to obtain the LD character per week, and possibly allows us to choose from the pool of LDs that we do not have yet, allowing for a better understanding of the reward we are receiving for the number of hours played. I didnt want to spend 5 hours tonight to get Hopper Ld, as a i do not play Jungo, and would much rather obtain Dr. Van Wesel Ld, Tiwi Ld, Nega D Ld, or Wild Holiday Ld.
What does everyone think?
Actually it would be really good if we could choose from an option of LDs we don't have, as mentioned in the main post. Every person has their own preferences in what clans to play and would naturally want to get the LDs for those specific clans.
If we get to have a choice in the LDs we get, I think the current difficulty level of the missions would be fine. If not, then they should be made a little bit easier. There are many weeks where they are easy, but some where they are too much to grind for
I feel perfectly fine with a good portion of the LD missions we get every week. However, I must say that the room specific missions (i.e. Tourney, Survivor, EFC specific missions), "Block X Damage" and the "Remove X Pillz from your opponents" mission are extremely frustrating to play because they rely on your opponents doing certain things and in general just extends the time it takes to finish the missions. That being said, I think that this week's missions were pretty fair in comparison to some of the weeks that we had previously.
Also, I would like to point out that if we didn't have this random LD being given as the reward, we would be getting a predetermined LD, regardless if you had it already or not. As a result of this, if you wanted a specific LD, you could end up having to wait months in order for it to rotate into the cycle. Instead of that, we are given a chance to get the LD that we want every week and with every LD you pull that you don't want, that increases the relative chance of getting the LD that you do want. So in my case, I really like this system and hope it stays, just maybe without the annoying missions.
Just buy an unevolved level 5 card from the market. Then put that card in your mission deck and play in training mode. Like if you need to gain x pillz make a deck of your 7 best pill gaining cards and that level 5 card you just bought. Works really well. I finished last weeks' LD missions by Tuesday.
I have basically the optimal deck for each mission with the best of each type of card necessary, and in order to get the LD it is still taking me 4-5 hours on a good day. thats really frustrating. with that much time i can play 5 DTs and place in top10 in all of them (which would be more worth it in my opinion)