Clint City, we’ve noticed that the price of cards has rocketed with the overhaul of the market, the mythic passages and the Exclusive cards...
And that’s just the start of it, as this year's all set to be pretty full-on what with the arrival of the Leaders, new waves of LD and a new clan.
So, the aim of these KNOCKDOWN sales is to allow you to make the most of all that’s to come.
Be sure to make a note of this date: tomorrow at 10am (GMT+1).
See you soon!
Big 5 card going Mt maybe. This would help drop their price causing a Mt version of a Big 5 Cr to be about where they are now.
So the Big 5 go back to 10-13 million and Mt version of one or more would be in the 20 million range.
Ah, a man can dream.
edited by Cthulhu_MoB friday 05/01/2018, 03:49
When market update was done I predicted B5 prices to go up 20%
It doubled. Means market is 5 times worse than I expected. Thank God I had all the cards by then.
Soon it will be just right to remove one 0 from all prices to make them healthy again. Diego will go back to where it should be
You think 220000 is max for Ram or Galactea? Be sure to see their price double or worse. Some guys have just not yet realized it is that bad
Arrgantaldo, yes this is what I mean. Perhaps the price crunch so to speak is a way of preventing the same increase we saw with Manon Mt and Scarlett Mt where they settled at 4 times the original price and 2 times the most recent price when they were still Cr cards. But with a card like DJ Korr Cr or Guru Cr at current prices they would be off the charts. So maybe the drop in prices is to stabilize a lower price so that an Mt version would cost 20k or so. Basically where it is now. Meaning that once prices drop, the Big 5 would decrease to 10-13 million as a Cr. If it goes Mt then a 2 times price increase is still a viable purchase at 20 million. Only a theory though.
What no one is taking into account is basic economic principles of supply and demand. With the new market changes there is more money in the economy. However supply of Cr cards has not increased proportionally. So to maintain a market equilibrium, the price of Crs has increased in proportion to the influx of cash.
The same thing applies to all the other cards in the game, but with a slightly higher increase on the supply side.
The attempt right now to inject a larger supply of cards in the game is to help bring market equilibrium lower.
This only solves half of the issue however (supply side). On the demand side, so long as people are able to make millions or even just thousands every day, playing the game (Tourney rewards, EFC, and survivor), the demand side will always be increasing pushing the market equilibrium ever higher.
People who are rich are always going to be rich. If you made millions in the past few months, you will always have those millions. There is not enough to spend on or spread out this wealth.
The decision to drastically increase in game currency has altered the market for the forseeable future. As with any economy in the real world, the only way to fix hyper inflation is a total restart. Which would be devastating for any established player. Thus why the countries in the real world suffering from hyper inflation often stick with it (Zimbabwe). But it does get healthier after the reset (Germany, China, Hungary).
Upon reflecting, I'm realize that a total reset for a game like Urban Rivals wouldn't work. It would be no different than just starting a brand new game.
I do suggest however that the people making decisions about currency manipulation consider how real central banks work, and aim for a 2% yearly inflation. Enough to keep the economy stimulated, but without massive changes that make markets unpredictable and unstable. The current rate of inflation, coupled with serious changes in a short time frame, mean that people don't know how to react and are losing tons of cash.