This week, discover 4 new figurines from Zlatar Toys and complete your collection with these hand-crafted and hand-painted, quality toys. Spoil your kids by giving them something that's sure to make them smile. Recommended unit price: 299 Clintz incl. VAT. There’s also an XL box containing 4 characters for the recommended unit price of 999 Clintz incl. VAT.
Clint City welcomes:
Dookor, the two-headed ogre who’s a whole lot smarter than any one-headed ogre.
Iguan, the lizard man who wields an axe like no other.
Ghoonbones, the latest thing in construction toys.
#Valhala, the Valkyrie for little warrior princesses.
To celebrate the 1st DOMINION FULL DECK, we're offering you a double drop rate on the first Dominion release, so you can update your collection more quickly! Happy fishing to you all!
Get these characters in the shop's packs.
5 new missions have been added. Find the list of Flash missions by clicking on the Missions tab.
But that’s not all: it's party time for the Dominion this weekend!
- A x10 battle points bonus is active all weekend on the 4 Dominion characters of the day in Normal, Survivor and EFC modes.
- 5 new permanent missions are available for the Dominion.
- A new Tutorial has been added, explaining the “Exchange” ability with a hefty reward!
edited by ChaosDragon88 friday 11/05/2018, 12:47
Actually, game-wise, an 'exchange damage' is basically giving the ability 'copy opp damage' to both cards.
So, the opponent card won't receive a 'minus something', she will just adapt its base value. This could be positive or negative.
Lets suppose the opponent has a 8-1 protection power and damage. That card would go to 2 Damages against #valhal.
Exchange doesn't always mean a negative effect on the opponent.
This is what makes it different from Cancel, who blocks all kind of modifications, positive or negative. Protection doesn't work since it didn't receive a direct 'minus something'.
Of course this situation won't happen normally, but it may appear easily when some Exhange Power will be released in the future.
I hope it's a bit more clear?
Sorry but by this logic "cancel opp. modification" also shouldn't work because it DOESN'T modify damage it just swaps it :V
And yes it will be always negative for 99% of cards to receive 2 damage, there is no 1 damage protection: damage card in game and never will be.
This new ability (which I actually really like - I mentioned about exchange ability in first Dominion release thread 2 weeks ago) will make protection ability even more underwhelming.
I thought it's pretty obvious protection will actually PROTECT card from getting it stat lowered or even increase...well actually increase should work, it should be like "card protect 6 power, so it CANNOT be lowered by any means except of stopping protection and further lowering it by bonus -2opp. power for example"
Like I said I love idea of exhange ability from FR, but it should be countered by already weak protection ability. Giving such card (3*) 2 damage is straight up broken, should be reserved for 4* or 5*. It is similar case to Reanimation ability which cannot be countered by any means except of stopping it, meanwhile dealing damage exceeding number of "reanimation" SHOULD actually counter reanimation... Game Balance...
It actually modifies the dmg by swapping it.
So cancel opp modifiers should still work.
Protection on the other hand is a weak ability and I wouldnt mind if UR just changes all protection power to cancel opp power modif. (The same could be said to damage)
Ghoonbones is a downright work of art with how well the ability and bonus flow together in hitting with a harder power but also hurting you more with each passing moment. And same with Iguan's (hate the term all you want but it's the easiest way to explain it) "virtual 10 power" on all rounds. It's just so elegant how everything clicks together.