Please join, it looks like a complicated event and it is but I'm trying to make it fun. Also please donate if you want, I'll put up my donations soon.
I'm also looking for people to help me run it.
And please, please give me feedback, I want this to be fun for all
Finally updated the Phase 1 to simplify it. Hopefully you understand:
Format will be 30*.
All characters will be included except Collectors, Mythics and Bans.
Note that there will be just a few bans at the beggining but every Sunday Bans will be added depending on which cards are used too much, too overpowered and based on player feedback.
Player's attack and defence decks cannot be the same. They will have to be checked by Event organizers.
you cannot change deck against the same opponent except if it is a new week.
Each clan will have 18 lives to start with with one life being taken from each clan every 8 days.
When a clan reaches 0 lives they are automatically eliminated from the event. Only 15 of the 28 teams can go through to Phase 2.
Clans will have 6 days to fight their matches with 1 day of rest and decisions (Sunday).
Every rest day the clans will have the following decisions to make for the following 6 fight days:
> Attack x5 (clans can choose to attack 5 other clans)
> Covert x1 (clans can lead a covert operation on any clan, this chosen clan will automatically lose 2 lives and will not know the identity of the perpetrator, this will add to distrust. Covert attacks can be aimed at allies. you can only send a covert attack to one clan once so if Clan X coverts Clan Y the first week they cannot covert them again for the following weeks)
> Defend x∞
Attack - Attack another clan with your attack team.
Each player will face each opposing player in 3 battles (1 match), meaning that there will be a total of 16 matches.
If an attacking player wins 4 of their 4 matches the opposing team loses 2 lives
If an attacking player wins 3 of their 4 matches the opposing team loses 1 life
Defend - Defend your clan from an attacking one. Using your defend team.
If a defending player wins 4 of their 4 matches they gain 1 life
If a defending player wins 3 of their 4 matches or draw with the attacker they lose nor gain lives
Covert - attack an enemy clan sneakily, the chosen clan instantly loses 2 lives. You can attack any clan covertly without them knowing, even your ally.
Other decisions that a clan can make on rest days or during fight days:
> Ally a clan, gives you the ability to use the allies clan in your deck. Also gives you the ability to give up to 1 life per rest day to your ally (if they need it)
> Block one of your players from fighting (doable once per week but not the same player in consecutive week) note that blocking a player does not count as the player being inactive. Reasons for blocking might be that you suspect that he is going to sabotage your clan.
A player is allowed to:
> Jump ship, so leave their clan to join another. Consent from the new clan and the jumping player must be sent to an Event Organiser
> Sabotage a clan by purposefully losing his games or sharing clan plans with enemies.
Inactive players will be removed with 2x weekly cycles of having no completed battles. By blocking an inactive the inactiveness can go up to 4 weeks without being noticed.