You know the scenario. Death Addder beats you in round by 1 Pillz. You get 99 damage and are 100 % lost. Or the enemy wins 99 Pillz with Shann CR in round 1. You are many pillz and life points down and dont have any hope whatsoever. Why shall I continue this torture? In chess I resign when I am lost because I lost my queen. I want to play a new game. Why not here in Urban Torture?
That bonus could be supplemented by something else for games that go 4 rounds. For example, the game could count pillz at round 3 before autoplaying round 4, and if the victor has >X pills left, extra points are added. But this is all putting the cart before the horse. As nice as it would be to save whatever time your opponent makes confirming his r4 move, we need to make sure many other parts of the game work great first.
I saw this argument a lot. the answer?
1. if you surrender / abandon your fight your opponent won't get points from you. this is especially true in DT when points matter. even if you know you already lost, but they need the point from you. if you lost on round 1, and they can win another 1 or 2 rounds with KO and saved 1 pillz at the end. they will gonna get what, 5-10 points?
even if UR has a way to give points if your opponent surrender, do you think no one will abuse it? for example, you know your team mate is aiming for rank 1, you met him, and then press surrender. free points for your friend
2. if you surrender, it won't count towards any mission, win lose rounds, +/- pillz hp, dr etc
I mean I think it is fine if you implement surrender button in EFC since EFC is like chess, process doesn't matter, only your win or lose count and your ELO points. DT is different. even then ppl also do missions in EFC such as win rounds in EFC