I'm not really sure to understand how this ability works, I was trying it in the dojo and only when my attack is double of my opponent this ability gets activated BUT on the description it says:
Killshot: + (number) Life
If the Attack of El Nazca is EQUAL or HIGHER than the DOUBLE of the opposing character's attack, the player controlling the character will win (number) Life points.
But this is not true, because if it's equal it doesn't work, is that an error in the description?
Please enlighten me... thanks!
Cards like Sean East benefit from low Pillz matches with Killshot.
E.g. 7 Power, his bonus is -10 Opp. Attack, Min 3.
With that in mind, ideal situation is to old with him against an opponent who has the same intention and cannot really go through his bonus.
On another hand, Peeps might be more demanding for Pillz. While 8 Power is good with Growth for a power reducer.
E.g. Round 2, Growth: -1 Opp. Power, Min 4. Peeps might be useful in long term Pillz, especially with an already high base Power
Then there are cards like IronJaw with Stop Opp. Bonus. With Killshot, IronJaw's Bonus helps remove problematic bonuses such as All Stars/Bangers (Power Mods) - Huracan/Junkz (Attack Mods), basically bonuses that make it harder to achieve that double attack for Killshot.
Generally speaking, a lot of Killshot cards I see often work with their bonus.
Some play with Killshot with intent to play the ability, some don't, but rather as a bluff.
Common ones that are played with the ability as a bluff factor are Drakorah Cr and Linkos Ld.
In the case of Drakorah Cr, assuming you play a mode with 12-13LP, it can be expected that the attack could go up to 80 with Fury to go for the KO.
Drakorah's Ability is Killshot: -6 Opp. Life, Min 0.
What some players do is just play 6-7 Pillz (Attack 48-56), not with intent to OHKO with Killshot, but rather win the round and still have enough Pillz for other rounds.
It is done with the mindset that they think their opponent perceives them going for the KO, while in reality, the goal is to win a Round.
For Linkos Ld, +2 Life Per Damage is a big deal especially with Fury since the LP difference on normal conditions when activating is 12LP if it works.
Some players do try going for Killshot for LP, some use Linkos Ld as a generic 10 Power card to scare the opponent into trying to waste Pillz, some play Linkos Ld to get the opponent to use up a strong card without actually trying to activate Killshot.
With Killshot, some balance between actively going for the ability, making use of the bonus and creating suitable play styles are ideal.
Going for Killshot all the time isn't good, but likewise, not taking advantage of strong abilities from Killshot are also wasted opportunities in matches.
I personally think a lot of the Killshot abilities are great when they activate, but I also see them as good bluffing cards considering their strength.
edited by Rowdy MOB Cr wednesday 22/01, 13:16
Here's a list with all character there has killshot
Raoul killshot +5
Mrs Spool killshot -3 opp, minimum 0
Sight Ld Killshot poison 1 minimum 0
El Nazca Killshot +4 life
Torkan Killshot + 2 life and pillz
IronJaw Killshot -2 life minimum 0
Drakorah Cr Killshot -6 life minimum 0
Lennard Killshot +3 life
Tara Killshot + 5life minimum 17
Valentina Ld Killshot -3 life minimum 1 life
Linkos Ld killshot +2 life pr damage
Sean East Killshot -3 life minimum 1
Killshot is a ability that extremely hard to activate but reward the user really much