On the program this week are 4 new challengers including one “Fantasy Rivals” edition!
Kiral , also known as the shepherd of Mount Glatz, and Glosh’s new buddy in the Rescue clan!
Litchxxt, a candy-loving extra-terrestrial who’s the result of a scientific experiment collected by the Sakrohm gurus
Tinner, a mountain of muscle and the new henchman of the FPC yahuza
Delija, the archer hailing from the “Rhynn” dimension. A limited “Fantasy Rivals” edition who’s now one of the Roots!
Happy gaming to you all!
Ever heard about the game mode called efc @Ares?
Each of these cards helps there clan out in efc.
Kiral can be a dangerous card played against the right clans.
Litchxxt can be a scary card played in late game and can turn the game around.
Tinner can either be used as a quick starter combo or late game combo. Either way he can make a huge gab between you and your opponents life.
#Deja brings a new type of ability to the table and can make some interesting scenario to the table
A decent, just under good, release today
Delija brings a new variation to a recent ability. When she enters the battle, both her and her opponent will lose 2 power min 2. Luckily she has 8 power to begin with, so hopefully she can stay ahead or tied with her opponent after that. She also has 4 damage, with is good for a 3 star. Add in her bonus, and most other manips won't be able to counter hers, except of course certain clans. She even has an advantage in mirror matches, keeping her strong power. Despite being a common, she seems to bring a lot to the table.
Kiral is a small card that will rely on both bonuses in play to make up his potential. At a measly 5 power, that alone won't be winning him any battles. He will be depending not only his Rescue bonus, but whatever bonus he will be facing as well. Having COB can double him up on his manips, but can also give him one that won't be helping him in the slightest. If your opponent already has at least 7 power, he will be having a tough time catching up if the pillz get used too much. A low pill match will be his best chance at winning. He is very dependent though on having a good combo with what his ability can offer him. He is decent, but the Rescue have great 2 stars already.
To Be Continued...
Tinner can easily turn the tables in the right situations. A +life per damage card usually fits right in a clan with a damage boosting bonus, and the Fang Pi have had success with them before. With his bonus, he can create an 8 life gap which can save you from a losing position. His ability though is conditioned, being behind Confidence. He won't be swooping in to save the game with that ability, but now will be the second hit of a one-two punch combo. That's not necessarily a bad thing, but needing that heal after a big hit will hurt cause you have to wait to win a round first. Despite that, he is a good card for the 2 star spot, though there is some competition in his clan for it.
Litchxxt is a card to set you up to survive a big nuke coming through. With his heal ability, hopefully you can come back from a big hit blasting through. With heal, you want it started early, but then comes his condition. Growth now tells you to wait for round 2 to get the most out of it. Rounds 1 and 3 are still fine to use it as well, but this card is obviously near useless on round 4. His bonus will also help get that healing started, giving you mostly an extra pill of attack in his use. Another nice 2 star for his clan where he may pull ahead and be one of their best.
To see their abilities and final arts, check out What's Going Down?
This is one of the best releases yet
We got 3 2* Characters of which 2 are Rare(there are few 2 Rare cards so the more the better) and we got a 3* card which can easily hold up against many cards or destroy whole strategies.
And the uncommon 2* Card has an ability which will be surely make it be banned in EFC because Copy your Opponents bonus is very strong if not devastating for your enemy. But having it on a 2* Card is dangerous for your enemy
So @Ares tell me why is this a bad release? Because there is no new 4* and 5* Card? Or no players complaining about "Monster" cards? If you want to be critical about releases find reasons which are not nonsense. When saying there is no 4* card in a release that is nonsense.
Here’s delija original bio:
Battle of the Harmone plateau – in the thick of the fighting. “Right flank, right flank! Archers provide cover!” “Lieutenant, can you and your squadron provide backup for the Inquisitors, they're in diffi... WHAT is that?” “Sir, the Aokee have charged!” “No, private, that’s no Aokee. She's fighting with a stick. That’s a…by the flames of the Sun, that’s an Amazonian!” Withdraw, withdraw!" "BUT SIR, WE HAVE MACHINE GUNS AND ARTILLERY!" "You idiot, she has a stick! We have no defence against that!"