Same decks every week, with minor tweaks... 11-15 total decks circling around all players with all the bans
30-40% of cards , banned-unplayable... in a cards game...
same opponents over and over again, every week, because of the small number of players actually playing in.
very small number of players that actually stay logged for the duration of the EFC week...
the cherry on top is this most stupid rotation match engine, throwing skeelz at your gheist, piranas/nightmare at your montanas/resque, raptors on your huracan, bezerk on your freakz...
i really think players should start and pressure for changes and new modes.
Comics perfect, story good, gameplay useless
11 years - 3 modes playable.....REALLY?
enough is enough.
you are losing serious money and even players /third parties are making more with your product than yourselves which is as ridiculous as it gets.
fix the damn game dont let it die again. Dont gamble on other games it will not go well. UR is your cash cow, and you are making peanuts comparing to potential
Let the players take over
time for changes , enough with the excuses
game is in very bad shape. get your act together and ...act.
edited by AaaBattery tuesday 23/06/2020, 08:42
Just in case to revive it.
5)game modes : there are really lots of good ideas over the years. there are hundreds of potential modes.HUNDREDS.... the format of a new mode should be based on gameplay and not on a promotion. EFC type 2 e.g. or 5-8 card mode, or collective clan vs clan game mode, or rounds best of 3 EFC , or even more simple tweaks (always 2+2 cards in half decks so no zero bonus games in EFC ) ,
instead of making a new mode per 2 months we have 3 game modes standing for 11 years.i really dont get it. (2.5 since survivor is not even close to the other 2)
i can bet you the entire budget of Acute that 3 random dudes tha tplayed this game and stayed over a year, can make and propose more than 100 new modes within 2 days.
6) economy : busted our of proportion. would only mention that General now is selling at 60 mil while a month ago was at 23.
economy should be based on reward, and actual rarity, not by seniority. as my case i had made money due to inactivity by getting my old cards priced up over the years.so i am richer than a dude that started this year, eventhough i was inactive for 6
no sense at all .
game needs dev team as urgent as possible. and i strongly recommend players to suggest every new mode and card power ,abilities ,clan bonus
And to conclude, what best proof that EFC needs urgent changes that there is actual money as reward and 200-300 ppl are active due the this format , and from them not all can follow and stay commited whole week due to work /study/school hours
one last thing which is i think unique to this game is that the pay to win factor is not connected to gameplay. you can pay 20 dollars/euros and have zero impact on your gameplay.
and real money spending does not correspond to ingame value .
imagine World of tanks to sell a tank for 20 dollars and the in game value to be worthless and the tank to be less or equal with free tanks e.g. to give prespective from other games.
Also one of the really great mysteries in this game is they havent selling clintz for dollars/euros
this is mental to my eyes.
Urban Rivals must act now. There is really potential here, however with all the respect the dev team that is handling the game last years are the blame for this game not to have the breakthrough it deserved years ago.
new modes and new ELO championship modes are easier than we all think.
i really believe there are hundreds potentially.
week modes (like URF in League ofo Legends) are also great idea, and good testing.
that is my point in this thread,
why we dont do it?
I feel it could undermine the current modes to make new ones, especially if they're long-running ELO championship type things.
I mean, it would dillute the playerbase for each individual mode, ruining the matchmaking. I already don't like the matchmaking very much, it can take some time to find an opponent, and it's not uncommon at all to fight the same people over and over again at some score brackets, so dividing the playerbase into other long-running competitive modes would probably not be very good.
DT and ELO can coexist because DT is alternating and only takes 1 hour, same thing with SV, you do a good run and you're done, while ELO is a mode where you have to keep your score up throughout the week.
I'm all for new and interesting permanent modes like Leader Wars, weekly Coliseums and Terminus, but I don't think making another ELO style mode is a good idea. An overhaul of the mode could be good though, I liked the other version where decks changed based on what zone you were, even though it did have many drawbacks.
Nah EFC became boring, one week I play Lowki,
next week banned
Lehane - banned
then the next week they get shortly unbanned (I dont know about these cards now, cause I dont play EFC anymore)
before getting permabanned again
every single interresting card gets banned,
and unbans are like never.
I dont want to adapt every single week to some Staff moods,
keep a stable format, ofc some (a few) bans her and there are ok and important,
but not 100ds of bans, and especially not every single interresting card
Then EFC could be fun again