Introducing BORGIA'S PALACE Happy Hours!
But what's that, I hear you say?
It's very simple - the wheel will go dynamic for a certain period of time. This might include themed HAPPY HOURS with, for example, targeted characters available on the wheel for X hours, or maybe even Mythic cards... There'll be Clintz or CRypto boosts, a variable entry price... In short, the wheel is no longer "fixed"! And that's gonna make it whole lot more unpredictable and fun!
We're introducing these Happy Hour sessions as of today alongside the unmissable Advent Calendar: https://www.urban-rivals.com/special/advent/
Most days, as well as the calendar's little gifts, there'll be a bunch of Happy Hours available on the wheel, so be sure to keep your eyes peeled! (And Kate will keep you posted on SPOT and Instagram.)
Good luck and enjoy!
edited by AaaBattery friday 04/12/2020, 04:38
Yeah, US probably gets screwed the most timezone wise or specifically West Coast of US. Usually starts a bit later than when I go to bed and then I have 2 to 3 hours right when I wake up, but sometimes I have errands to take care of and I can't just jump on the wheel immediately. An easy way to know when they'd be happening would be nice that way I could go to bed knowing which days I'd have to save my spins for the following morning.
Yeah, guess my situation is just unique since I have a sleep disorder where I have to keep a relatively stable sleep schedule and can't skimp on rest. Really happy HH's existed, just disappointed with how much easier staff could have made it for the players.
Some BMs only last 8-10 hours, but I rarely completely miss them because at least you just go to the main site and see the red icon, a pink icon labeled 'HH' and you're done.
Well no, because if you read all my previous messages, I say I am usually awake for 2-3 hours for the normal times that HH happens. It's essentially the same thing as when I wake up in the morning and am able to catch the last couple hours of a BM mission because I can just type in urban-rivals.com and easily see one is happening. There's a big difference between an easily seen icon and having to go into webGL and look at the wheel (in the case there's a noticeable difference from the normal wheel which isn't always the case).
Also making an icon wouldn't make it so HH is no longer a surprise. I can't see how a feature like that wouldn't purely be a net positive for the majority of the playerbase instead of people trying to decipher on the forums whenever an HH is happening. Outside of that, not having ANY built-in feature on the actual website is my main gripe, it doesn't have to be an icon, Saga mentions SPOT, but there were HH's that weren't announced there and only on Instagram. This all just goes back to my 1st post about how I don't agree with the guy who was saying removing HH is 'killing the game' and that I felt a lot of people's criticism of HH was more how hard it would be to figure when it was actually happening. But anyways, thanks to staff for even having HH, I hope in the future if something similar is implemented, the accessibility is at least improved upon a bit.
Guess we'll just have to agree to disagree ThiSU, I feel like my suggestions are reasonable and I never criticize staff in a hateful/toxic way. Just throwing out a feature that seems like it would be low effort and has already been done multiple times. Staff didn't HAVE to make an icon for BM/LD/Missions and just force people to make 2 extra clicks. I'm sure they did this because they felt it would be something nice for players to have. In the case of HH, the extra work is actually much more than a simple 2 clicks is the main point.