I think it would be extremely cool if once a day or once a week were special tournaments, or sub tournaments for one specific clan each day. All mono decks of that clan could compete to see which is the best player among that specific deck. It could be run parallel to the normal tourneys and create a new leaderboard.
You could run through all mono clan decks and then start doing hybrid versions. See where your deck ranks among the best nightmare/uppers deck, etc.
That would be dumb after the first ten minutes. Let me paint you a picture why.
"Hmm lets play a game I'll click PLAY!"
Oh yay a mono clan tourney awesome lets play.
Cool nightmares I love them time to play.
*Click quick challenge*
Cool found someone.
Ugh we have the same card basically.
Time to play again.
*click quick challenge*
Oh yippy pippy another guy.
Ugh same cards this time.
*I lose this time.*
You just rinse and repeat the previous steps. Not real fun. People complain about seeing the same rescue decks, well this tournament you would go through the same deck over and OVER again. Even if you did the hybrid version, you would get the same cards unless they are poor. All the upper class players would have the best and so on.
Ps. I don't know why I said play so many times lol.
Yeah. that did cross my mind.
how about instead of clan specific tourneys, there is simply clan specific statistics.
for instance, you can go see how your mono Ghiest deck fares in ELO tourneys compared to your mono Rescue deck. It could keep stats for specifically assigned decks. You build a deck, give it a name, and then can watch its success.
Yeah. i think the no bonuses would make it quite fun.
when i first played this game, having no idea what was going on, i enjoyed not worrying about bonuses, and if i was in a tourney with a completely new deck of strange characters i would probably be glad to not have to worry about bonuses as well.
i think it would be damn. BTW, anyone else having troubles in this tourney? i have had loading problems and have been getting disconnects or delays the entire time. I'm just wondering if this is my problem, or UrbanRivals' problem.