The following long lasting bugs in the calculation of abilities and bonuses have been corrected:
- characters with both a stop ability and stop bonus will block anything as expected (ex: Dieter)
- characters with a -X attack, min Y in both ability and bonus will reduce the opponent attack as expected (ex: Zatman vs Dorian)
Let us know if you see any remaining bugs. Please do your testing in the Dangerous Zone as there is no randomness and thus you can be absolutly sure of the outcome (except when attacks are equals).