Noisy, undisciplined and aggressive, the Piranas have cast anchor in town and are in no hurry to leave, having decided to make Clint City their headquarters. As the first of the crew to disembark, Katan, Hawkins, Rhed, Spycee, Smokey and Mayhem, have come to weigh up the competition before standing by to board!
Get these characters in the shop’s Danger and New Blood packs
Baron Brixius - Friday 06/06/2008, 11:27
Legend
Let's just wait and test them out a bit and learn to play with them before we judge them as overpowered or underpowered. The UR Staff does intense testing (I'm pretty sure) of the cards with stats and such before they release new cards, clans, bonuses, and abilities to us. I think this release will be more balanced than the Rescue release which was an admitted under-estimation of domination on the part of the UR Staff (which they have fixed very neatly if I do say so myself)
My guess is that Piranas are going to see a lot of play, just like Rescue did when it first came out, but they won't be sitting atop ELO every other week. The pill manipulation is going to throw a whole new twist into playstyles and such, so don't be so quick to judge one way or another. Wait for a few weeks and let's see how it turns out.
pl91 - Friday 06/06/2008, 11:30
Master - URBAN MADNESS
The new clan can easily destroy rescue
Skyryder_LoA - Friday 06/06/2008, 11:30
Titan - Legends of America
I have to agree with Saeba on this one. It seems like the Piranas are just powerful, low damage cards that have crazy new abilities. However, those abilities only activate when you win, thus requiring some skill in managing them. Obviously any SOA ability card will cripple them, as well as anything with power/attack reducing abilities.
I'm really looking foward to picking up some of these to experiment with
Growing WMD - Friday 06/06/2008, 11:34
Titan
Fraggle i had that same problem my opponent used a pirate and the battle froze and they were allstar
Killingshadow - Friday 06/06/2008, 11:37
Hero
Use eklore with them EEHEHEHEHE
Tanto89 - Friday 06/06/2008, 11:50
Titan - X. LycurguS .X
I think piranas need complicated way to win. this will make your enemy think really hard, maybe I can use smokey 6 pillz and win, deal 3 damage and it's like only using 3 pillz. (damn that's too good )
or maybe katan almost same with smokey but with only 6 power (and 6 damage lol..) and you canget +2 pillz back if you win
the bad side is, your enemy maybe predict bout it and use pillz to make you lose or using SOA. you waste too much pillz and you will not get it back.
Hawkins is marlysa cr!! the differences is he has -2 opp pillz, min but marlysa cr is +2 damage.
spycee.. hmm.. good card, full stop is not bad but he will have a hard time against almost all good card. (at least you can use it to stop many + damage ability and bonus card)
rhed wow.. not bad at all, his ability doesn't care about damage reducer, if you win, you will get +3 life
mayhem is the bad one though.. he has same stats with reine cr (5/8, bt reine cr is level 5 card) but who wants to use 5 power card? (he use 4 stars) 8 damage is very tempting but his low power bring down his value.
need practice to use like fraggle said, but this clan is not affected by roots or gheis (which is you can play it freely except against SOA ability),
moderate power, low damage, but interesting ability, overall, a decent clan
Tanto89 - Friday 06/06/2008, 11:53
Titan - X. LycurguS .X
Oh yeah I forgot. it seems that if you can use this deck, you can win almost every single round using them
win and get more power, your enemy will think really hard how to use their pillz wisely
pl91 - Friday 06/06/2008, 11:59
Master - URBAN MADNESS
The best thing with them is that you can't bluff.if you play a card with no pillz they can without or with one pillz and have 2 or more pillz profit!!!!!!!!